8m ·
Published
26 Jan 12:48
In this episode we'll talk about lighting, storytelling and learning. Yay! www.creativeshrimp.com How to tell a story with one image? What makes a good lighting? How to approach learning new software? And other shenanigans. #AskGleb episode 8 - the podcast from the Q&A series, devoted to computer graphics, art, coffee, Blender and productivity with Gleb Alexandrov. Podcast: www.creativeshrimp.com/podcasts Facebook: www.facebook.com/CreativeShrimp Twitter: twitter.com/gleb_alexandrov Instagram: instagram.com/gleb.alexandrov/ iTunes: itunes.apple.com/by/podcast/gleb-…rov/id998131307# Soundcloud: @gleb_alexandrov
6m ·
Published
27 Nov 16:54
In this episode we'll talk about finishing a portfolio. http://www.creativeshrimp.com Why 5 good works is enough for a portfolio? How setting a realistic goal will help you to break through the creative block? #AskGleb episode 7 - the podcast from the Q&A series, devoted to computer graphics, art, coffee, Blender and productivity with Gleb Alexandrov. Podcast: http://www.creativeshrimp.com/podcasts Facebook: https://www.facebook.com/CreativeShrimp Twitter: https://twitter.com/gleb_alexandrov Instagram: https://instagram.com/gleb.alexandrov/ iTunes: https://itunes.apple.com/by/podcast/gleb-alexandrov/id998131307# Soundcloud: https://soundcloud.com/gleb_alexandrov
12m ·
Published
20 Oct 21:39
http://www. creativeshrimp.com #AskGleb 06 - the sixth podcast from the Q&A series, devoted to computer graphics, art, coffee, Blender, productivity and whatever else with Gleb Alexandrov. Today's topics: 0:42 Game engines, pipeline and lighting 2:18 Physically based rendering, offline and realtime 3:33 Light portals in Blender 3:59 What part of 3D editing do you like the most? 4:18 Why the work/life balance is a weird concept 5:17 Crazy idea by Micah 6:07 #AskGleb podcast on iTunes 6:27 Picking the right size for the texture 8:40 The danger of getting stuck in tutorial zone 9:18 Procrastination (is my doom) 10:40 Thumbnails and conversion 11:15 Where to post your questions?
6m ·
Published
12 Jul 21:17
Come and visit http://www.creativeshrimp.com No, coffee is not the only source of inspiration for me. Here is 8 more ways to get inspired (in a big way!). Including coffee. #1 ultimate source of inspiration for me is the understanding that our lives are short. Damn short. And to achieve something, you'd better start creating your art... right now! This quote by Steve Jobs describes it all: "Being the richest man in the cemetery doesn’t matter to me … Going to bed at night saying we’ve done something wonderful … that’s what matters to me." #2 - to learn what my other favorite ways to get inspired, listen to the #AskGleb episode 5
8m ·
Published
23 May 20:44
www.creativeshrimp.com #AskGleb 04 - the fourth podcast from the Q&A series, devoted to computer graphics, art, coffee, Blender, productivity and whatever else with Gleb Alexandrov. In today's world, creating the art... isn't enough to become a better artist. Learning the software is not enough too. What you really need is to become a media. To share your art. To show your personality to other people. Potential clients, if you are freelancer. Listen to learn more.
3m ·
Published
31 Mar 21:16
April 1st ! Hey Blenderheads and Metalheads! In this episode of Rock'n'Roll Podcast we are going to listen to Still Alive song from Portal. And in the next freaking exciting tutorial we will learn how to play it on the guitar. Bam!
6m ·
Published
12 Mar 20:55
http://www.creativeshrimp.com #AskGleb 02 - the second podcast from the Q&A series, devoted to computer graphics, art, coffee, Blender, productivity and whatever else with Gleb Alexandrov. Today's topics: 1. As a CG artist, should I practice in traditional media? 2. Why is it important to develop an artistic eye? 3. What is in common between photography and computer graphics? Please subscribe, because it will help this project to grow.
7m ·
Published
02 Mar 13:45
http://www.creativeshrimp.com #AskGleb 01 - the first podcast from the Q&A series, devoted to computer graphics, art, coffee, Blender, productivity and whatever else with Gleb Alexandrov. Brief list of today's topics: 1. When should you start making CG? Render fast, dye young: rock'n'roll of 3d artists. 2. Gooseberry project and why I refresh its website twice a day 3. Blender game engine (interactive mode) and some thoughts about its future Feel free to share, it means a ton for me.