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BACKSTORY
by Alex RobertsBACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
Episodes
79. Whitney Delaglio
52m · PublishedGame designer and illustrator Whitney Delaglio on intimacy and problem-solving in games. Also: consensual storytelling is a sandwich; pass it on.
Whitney's website,
Whitney on Twitter,
Prism the RPG,
Whitney has a stretch goal coming up in the Kickstarter for Bite Me!
78. Lauren McManamon
59m · PublishedGame designer and wandering Kiwi Lauren McManamon talks about applying discursive analysis to the gaming table, roleplaying desire, and the strange birds that help us get through it all. We also discuss Lauren's academic work on the treatment of sexual assault complainants in the legal system, so please take care if and when you decide to listen.
Girl Underground on Kickstarter,
Lauren on Twitter,
Lauren's Masters' Thesis,
The Final Girl: a Game of Love,
Hot Guys Making Out: Sherlock.
77. Becky Annison
1h 0m · PublishedWriter and designer Becky Annison joins us to talk gaming in the UK, werewolf romance, and an essential source of game design inspiration: reality television.
Bite Me! on Kickstarter,
Becky Annison on Twitter,
Black Armada (Becky's publishing company, co-owed with Josh Fox),
Black Armada on Twitter,
Seven Wonders: a Story Games Anthology.
76. Kai Poh
1h 0m · PublishedGames journalist and co-runner of the Role Over Play Dead blog, Kai chats with Alex about tabletop and live-action gaming in Malaysia.
Role Over Play Dead,
Kai on Twitter,
Kai on Instagram,
D&D and the Tabletop Gaming Industry in Malaysia.
75. Alex Roberts
1h 5m · PublishedIn honour of the show's third anniversary, producer Alex Sisk interviews the creator and host of Backstory. Learn about the process behind the show, how she prepares for and conducts interviews, and her plans for the future - in podcasting and beyond. Thanks for sticking with us, friends. It's been a wonderful time.
Alex's website,
Star Crossed,
For the Queen.
74. James Mendez Hodes
1h 24m · PublishedJames Mendez Hodes is a Filipino-American writer, game designer, cultural consultant, and martial artist who knows which kind of sword Alex should use. If you're curious about Heian or Sengoku period Japan, or about playing other cultures or historical periods in general, listen in!
Consider this a companion piece to an upcoming episode of ONE SHOT in which Alex will be running Kagematsu!
Mendez's website,
Mendez on Twitter,
Support the hip hop translation of Homer's Iliad!,
Thousand Arrows,
An extremely useful post on best practices for historical gameplay,
Fist City,
Kagematsu.
73. Albert Kong
1h 1m · PublishedGame designer and artist Albert Kong joins us for a talk about parkour, the art of gathering, and other ways to open the potential for play in the world around you.
Albert's website,
Albert on Twitter,
Albert's Inbox Zine,
Mt. Caz,
The We-Ness,
A Pattern Language,
Tom Sachs,
The Dispossessed
72. Senda Linaugh
58m · PublishedGame designer and co-creator of She's a Super Geek, Senda Linaugh, talks gaming, creativity, and community connection. Content note for discussion of abusive relationships.
Senda on Twitter,
She's a Super Geek,
Pandas Talking Games,
Love & Justice,
We Can Once More Ascend,
Senda on Gnome Stew
71. Jeff Dieterle
49m · PublishedAward-winning larp designer Jeff Dieterle joins us for a talk about music, magic, stupid games, and kiss jail.
Jeff on Twitter,
My Jam is now on Kickstarter!,
Wigilia,
Long Time Listener, Last Time Caller,
A Hundred Years Adoring You,
Meet My Friends the Friends,
Best Show with Tom Scharpling,
The Campaign for North Africa.
70. Andrea Morales Coto
1h 2m · PublishedDesign strategist Andrea Morales Coto is bringing the magic of live-action game design to new avenues, from distribution methods to cryptoeconomic systems and beyond. Learn along with Alex!
Andrea's Website,
Andrea on Twitter,
"I Owe Us" cryptoeconomic prototype,
"Following the Green Light: Designing Inclusion in Game Distribution,"
The Golden Cobra Game Design Challenge.
BACKSTORY has 93 episodes in total of non- explicit content. Total playtime is 90:59:57. The language of the podcast is English. This podcast has been added on July 29th 2022. It might contain more episodes than the ones shown here. It was last updated on February 23rd, 2024 14:47.