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Design & Donuts

by Ryan Malkes

Welcome to Design and Donuts with hosts Ryan Malkes and Emily Dahl! If you are a UX designer then join us for casual conversations over breakfast where we dissect the industry, review unpopular opinions, and enjoy a baker's dozen with the best in the industry. Thanks so much for tuning in!

Copyright: Ryan Malkes

Episodes

What is the the Great Resignation?

32m · Published 29 Sep 20:12

It has quickly become an HR buzzword that represents months of pandemic-era employee experiences coming to a head. The Great Resignation is happening now. Employees are quitting their jobs in droves and in this episode we talk about why...and how to do better. 

We need to take time to continuously check in with employees because we are not done going through this transformation. You need to be willing to be flexible, which can be scary when trying to scale, but is absolutely essential for the health of your employees and your organization. 

Ryan makes the point that you can’t just opt out because it’s hard. If you opt out, employees will start to opt out…and you can say goodbye to your workforce. Let's dig in and do hard things together. 

Thanks, as always for listening. Next time, feel free to bring a donut along as well. 

What is the the Great Resignation?

32m · Published 29 Sep 20:12

It has quickly become an HR buzzword that represents months of pandemic-era employee experiences coming to a head. The Great Resignation is happening now. Employees are quitting their jobs in droves and in this episode we talk about why...and how to do better. 

We need to take time to continuously check in with employees because we are not done going through this transformation. You need to be willing to be flexible, which can be scary when trying to scale, but is absolutely essential for the health of your employees and your organization. 

Ryan makes the point that you can’t just opt out because it’s hard. If you opt out, employees will start to opt out…and you can say goodbye to your workforce. Let's dig in and do hard things together. 

Thanks, as always for listening. Next time, feel free to bring a donut along as well. 

Is UX Supposed to Change Mindsets?

20m · Published 08 Sep 18:53

Doing UX well is only half the battle, because, as professionals, we step into a change management role and need to convince leaders that it is essential. Ryan shares a story about his personal bad employee experience and how it shaped his passion for this industry. He now spends his days in the trenches with companies to bring about digital change. 

Emily brings up a great point that a bad employee experience can lead to an employee poisoning the customer experience. If I bring this problem forward will I be considered the problem? “I’m going to HR to complain” is the vernacular once upon a time. Today, we need to say “I’m providing feedback to HR.” In hopes that they will react.

Bottom line, culture-centric companies, you don’t need a suggestion box, you need a continuous listening strategy.

Thanks for tuning in to Design & Donuts. 

Should Deliverables Be Pretty?

26m · Published 02 Sep 15:52

Today’s subject is how to be SEXY! Or more so, how to make your design deliverables easy on the eyes.

UX design is a constant partitioning of time. Do you spend it designing? On methodology? On research?

Emily says when you think of UX deliverables, the end project is what you have in mind and you need your plates to look beautiful in order to deliver impact. Delivering your findings with beautiful aesthetic design is half the battle.

At what level of pretty do you need to be? The purpose of the deliverables is to create that empathy and approachability.

When we think of deliverable, don’t think about “finished,” because we are always improving.

Favorite quote from the episode from Ryan: I am in control of my donut destiny.

Should Deliverables Be Pretty?

26m · Published 02 Sep 15:52

Today’s subject is how to be SEXY! Or more so, how to make your design deliverables easy on the eyes.

UX design is a constant partitioning of time. Do you spend it designing? On methodology? On research?

Emily says when you think of UX deliverables, the end project is what you have in mind and you need your plates to look beautiful in order to deliver impact. Delivering your findings with beautiful aesthetic design is half the battle.

At what level of pretty do you need to be? The purpose of the deliverables is to create that empathy and approachability.

When we think of deliverable, don’t think about “finished,” because we are always improving.

Favorite quote from the episode from Ryan: I am in control of my donut destiny.

What is the Difference between UX Design and WEX?

23m · Published 06 Aug 19:09

Do employees feel like they have everything they need to feel successful? Are organizations designing to maximize their experience? What benefits come from focusing on workforce experience design? On today’s episode, Ryan, Emily, and their special guest, Erika O’Neil, will explore the grey areas of UX Design.

Emily looks for UX everywhere. She shares an impassioned story of how her husband experienced poor UX design and had an ah-ha moment. Yes, proper design takes a lot of time, but it’s worth it.

Ryan shares a bold statement and sticks by it, “If we don’t care about employee experience, by extension, we aren’t caring about the customer experience.” Feel free to leave a comment and try to change his mind.

Erika reminds us that WEX is difficult to measure. People data are difficult to collect, assign value, and bench mark against other organizations. The subject is so tantalizing that we will do an entire episode on it in the near future.

Thanks again for tuning in and we will see you on the next episode!

Do organizations need a formal design program/methodology?

24m · Published 21 Jul 20:21

First, for the most pressing questions, do you enjoy filled or non-filled donuts? Watch out, this gets deep.

We welcome one of the most amazing designers we’ve ever worked with, Erica O’Neil, who shares her origin story where she journeys from architecture school to UX design after she discovered that she enjoys the people side of design.

Erika believes that all organizations need to carve out dedicated time for design. “If you can’t get employees to respond to a survey, you need to restructure your priorities”

Ryan gives an analogy of how much he loves to go fishing, but that it falls to number 10 when it comes to priorities in his life. It’s a recurring theme in this episode.

Emily poses the question: How do you truly listen in order to influence your design and implement that feedback appropriately? The team discusses how long the process can take and to be patient.

If you are wondering how to best implement n formal design process at your organization, this episode delivers a plethora of actionable next steps.

Thanks for tuning in.

Do you need to go to Design School?

28m · Published 16 Jul 19:56

“Maybe I totally missed the purpose of school,” Ryan says as he reminisces on how much he liked school, while Emily mentions a completely different experience as she battled to be the next Valedictorian.

The questions remains: Do you need to go to Design School in order to be a good designer?

We answer pressing questions:

  • Do you actually need a formal degree?
  • Do I need a portfolio?
  • How do you know if you have the “X-factor” when it comes to design?
  • How do you find a mentor?

Thanks for joining us for another insightful session!

Do you need to be a “Creative” to be a Designer?

20m · Published 08 Jul 18:52

Ryan and Emily bust a big myth in the UX world by proving that you don’t have to be a “creative” to be a designer.

They spend some time describing the day to day work of a designer and showing you that there is a place for all perspectives.

Ryan encourages listeners to write down the word “Creative:” and then define it….without Google. When it comes to design, the process is more important than the output.

Key takeaway: creative is more about the failures than the successes.

Thanks for listening and we’ll see you on the next episode.

Are Personas Useful?

21m · Published 06 Jul 19:52

We’re back with some more donuts and talk of Jelly Bellies with Ryan and Emily!

“People don’t want a quarter inch drill bit they want a quarter inch hole.” This is a classic thought in line with Design theory and how to get things done. Ryan and Emily discuss the tools available to designers and how to use them correctly to achieve results. 

A favorite moment from the episode is when Emily listens to Ryan respond to her thought and then states: "Ryan, you’ve changed MY mind!" That's a perfect example of talking through design and coming to new conclusions. 

Ryan asks for a personal opinion: do you write personas in third person or first person? We'd love for you to share your answers with us!

Thanks for tuning in and we'll see you on the next episode. 

Design & Donuts has 13 episodes in total of non- explicit content. Total playtime is 5:34:09. The language of the podcast is English. This podcast has been added on November 22nd 2022. It might contain more episodes than the ones shown here. It was last updated on April 8th, 2024 21:43.

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