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MIT Comparative Media Studies/Writing

by Massachusetts Institute of Technology

Featuring a wide assortment of interviews and event archives, the MIT Comparative Media Studies/Writing podcast features the best of our field's critical analysis, collaborative research, and design -- all across a variety of media arts, forms, and practices. You can learn more about us, including info about our faculty and academic programs and how to join us in person for events, at cmsw.mit.edu.

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Episodes

Eric Klopfer: "Design Based Research on Participatory Simulations"

1h 7m · Published 15 Nov 00:00
An important part of the work done at the The Education Arcade is based on a process of Design Based Research (DBR). In DBR, we design products that are meant to fill real classroom needs and then iteratively test and refine them. Eric Klopfer and The Education Arcade are currently working on a set of “Participatory Simulations”: mobile collaborative systems-based games. During this talk, attendees got a chance to play a couple of these games and participate in a design discussion with one of the games that is currently in progress. Professor Klopfer, currently Head of Comparative Media Studies/Writing, is Director of the Scheller Teacher Education Program and The Education Arcade at MIT. He is also a co-faculty director for MIT’s J-WEL World Education Lab.

Lucy Suchman: "Artificial Intelligence and Modern Warfare"

1h 27m · Published 08 Nov 00:00
In June of 2018, following a campaign initiated by activist employees within the company, Google announced its intention not to renew a US Defense Department contract for Project Maven, an initiative to automate the identification of military targets based on drone video footage. Defendants of the program argued that that it would increase the efficiency and effectiveness of US drone operations, not least by enabling more accurate recognition of those who are the program’s legitimate targets and, by implication, sparing the lives of noncombatants. But this promise begs a more fundamental question: What relations of reciprocal familiarity does recognition presuppose? And in the absence of those relations, what schemas of categorization inform our readings of the Other? The focus of a growing body of scholarship, this question haunts not only US military operations but an expanding array of technologies of social sorting. Understood as apparatuses of recognition (Barad 2007: 171), Project Maven and the US program of targeted killing are implicated in perpetuating the very architectures of enmity that they take as their necessitating conditions. Taking any apparatus for the identification of those who comprise legitimate targets for the use of violent force as problematic, this talk joins a growing body of scholarship on the technopolitical logics that underpin an increasingly violent landscape of institutions, infrastructures and actions, promising protection to some but arguably contributing to our collective insecurity. Lucy Suchman’s concern is with the asymmetric distributions of sociotechnologies of (in)security, their deadly and injurious effects, and the legal, ethical, and moral questions that haunt their operations. She closes with some thoughts on how we might interrupt the workings of these apparatuses, in the service of wider movements for social justice. Lucy Suchman is a Professor of Anthropology of Science and Technology in the Department of Sociology at Lancaster University, in the United Kingdom.

William Uricchio: "Why Co-Create? And Why Now? Reports from A Field Study"

42m · Published 24 Oct 00:00
Co-Creation is picking up steam as a claim, aspiration, and buzz-word du jour. But what is and why does it matter? Drawing on a just-released field study, Collective Wisdom, this session addresses those questions and explore the method’s implications for just and equitable creation. It considers co-creation in the arts with communities, across disciplines and organizations, and with non-humans (both biological and AI systems), calling out precedents and best practices in a broad array of communities, including historically marginalized groups. What are the trends, opportunities, and challenges bound up in co-creation and its various deployments, and why it is increasingly urgent in our time? William Uricchio is Professor of Comparative Media Studies at MIT, where he is also founder and Principal Investigator of the MIT Open Documentary Lab and Principal Investigator of the Co-Creation Studio. He, together with Katerina Cizek, authored Collective Wisdom — a field study on co-creation. His current research considers co-creation, documentary, and the epistemological crisis that characterizes our time.

If I Could Reach the Border…

1h 25m · Published 18 Oct 00:00
Vivek Bald, Associate Professor of Writing and Digital Media, reads from a new essay that uses a teenage encounter with police and the justice system to explore questions of immigrant acceptability, racialization, and the South Asians American embrace of model minority status. He also provides an update on his documentary film, In Search of Bengali Harlem, recently funded by the PBS-affiliated Center for Asian American Media, and currently being edited by Comparative Media Studies master’s alum, Beyza Boyacioglu. Between the essay and film, Bald reflects on South Asian American experiences of multi-racial identity and histories of cross-racial community-making. Bald is a scholar, writer, and documentary filmmaker whose work focuses on histories of migration and diaspora, particularly from the South Asian subcontinent. He is the author of Bengali Harlem and the Lost Histories of South Asian America (Harvard University Press, 2013), and co-editor, with Miabi Chatterji, Sujani Reddy, and Manu Vimalassery of The Sun Never Sets: South Asian Migrants in an Age of U.S. Power (NYU Press, 2013).

Anushka Shah: "How Entertainment Can Help Fix the System"

1h 16m · Published 15 Oct 00:00
Around the world, citizens are saying the system is broken. If it’s education and schools one day, it’s healthcare the next. Our trust in politics and public institutions is falling globally, and our confidence in the ability to solve problems around us is teetering. Can entertainment and pop culture be a way out? Can films, television shows, and digital content become spaces to teach us how to fix our systems? Can we create influential media that changes how we talk about identity, social justice, public institutions, and citizen power? In this talk, Anushka Shah, founder of the production house Civic Studios and the Civic Entertainment project at the MIT Media Lab, explores how entertainment can provide alternate narratives of citizen participation. Shah’s Civic Entertainment project explores the intersection of civic participation with film, television, radio, theatre and digital entertainment. The project focuses on researching the media effects of fiction towards thought and behavior change, explores how methods of social change available to citizens can be best represented in entertainment media, and investigates the representation of protest and activism in current popular culture. Her production firm Civic Studios focuses on creating such civic entertainment content for Indian audiences. The aim of the content is to empower audiences by addressing the lack of trust in public institutions, knowledge of government and democratic systems, and increasing self-efficacy to participate in change as a citizen. Originally from Mumbai, India, Anushka divides her time between Mumbai, Boston, and Chicago. She has a background in applied statistics and digital text analysis, and has also previously worked with non-profits and political parties in India.

Readings from "Pomegranate"

1h 15m · Published 04 Oct 00:00
At this week’s colloquium, Helen Elaine Lee reads from the manuscript of her novel, Pomegranate, about a recovering addict who is getting out of prison and trying to stay clean, regain custody of her children, and choose life. Professor Lee, who teaches writing in Comparative Media Studies/Writing, is also Director of MIT’s Program in Women’s & Gender Studies. She is a graduate of Harvard College and Harvard Law School. Her first novel, The Serpent’s Gift, was published by Atheneum and her second novel, Water Marked, was published by Scribner. Her short story “Blood Knot” appeared in the spring 2017 issue of Ploughshares and the story “Lesser Crimes” appeared in the Winter 2016 issue of Callaloo. She recently finished The Unlocked Room, a novel about a group of people who are incarcerated in two neighboring U.S. prisons and the woman who comes to teach them poetry as she searches for her lost brother.

Nick Montfort: "Poet/Programmers, Artist/Programmers, and Scholar/Programmers”

1h 2m · Published 27 Sep 00:00
Computer programming is a general-purpose way of using computation. It can be instrumental (oriented toward a predefined end, as with the development of well-specified apps and Web services) or exploratory (used for artistic work and intellectual inquiry). Professor Nick Monfort’s emphasis in this talk, as in his own work, is on exploratory programming, that type of programming which can be used as part of a creative or scholarly methodology. He says a bit about his own work but uses much of the discussion to survey how many other poet/programmers, artist/programmers, and scholar/programmers are creating radical new work and uncovering new insights. Nick Montfort is Professor of Digital Media at Comparative Media Studies/Writing. He develops computational poetry and art and has participated in dozens of literary and academic collaborations. Recent books include The Future and Exploratory Programming for the Arts and Humanities (MIT Press) and several books of computational poetry: Hard West Turn, The Truelist, #!, the collaboration 2×6, and Autopia. He has worked to contribute to platform studies, critical code studies, and electronic literature.

Christopher Weaver: “Amplius Ludo, Beyond the Horizon”

1h 32m · Published 16 Sep 00:00
While the appeal of games may be universal and satisfy our innate desire to play, the powerful dynamics that govern our behavior within games is even more interesting than the play itself. Can we broaden our understanding of play mechanisms by applying the subliminal mechanics of play beyond games? In this episode, Christopher Weaver, Founder of Bethesda Softworks and who teaches engineering and computational media respectively at MIT and Wesleyan, explores these important issues in a lecture entitled “Amplius Ludo, Beyond the Horizon”. Prof. Weaver discusses how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine. Christopher Weaver is Research Scientist and Lecturer, MIT Comparative Media Studies, Visiting Scientist and Lecturer, MIT Microphotonics Center and Distinguished Professor of Computational Media at Wesleyan University. Weaver received his SM from MIT and was the initial Daltry Scholar at Wesleyan University, where he earned dual Masters Degrees in Japanese and Computer Science and a CAS Doctoral Degree in Japanese and Physics. The former Director of Technology Forecasting for ABC and Chief Engineer to the Subcommittee on Communications for the US Congress, Weaver founded Bethesda Softworks, and developed a physics-based, realtime sports engine used to create the original John Madden Football for Electronic Arts. Bethesda is well known for The Elder Scrolls role-playing series of which Skyrim was the latest major installment. An adviser to both government and industry, Weaver holds patents in interactive media, security, and telecommunications engineering.

Remarks By Conference Planning Committee Member Professor Lisa Parks

7m · Published 18 May 00:00
In 1998, MIT’s Comparative Media Studies program held the first Media in Transition (MiT) conference and inaugurated a related book series. Research from that first MiT conference appeared in Democracy and New Media, Jenkins & Thorburn, eds., (MIT Press, 2003). Now, twenty years later, we are organizing the 10th iteration of the event. Much has changed over these two decades, but the theme “democracy and digital media” is as urgent as ever. Twenty years ago there was no Facebook, Twitter, or Netflix. iPhones and Samsung Galaxies had not yet hit the shelves. And Siri and Alexa were still in development. Since 1998, media have undergone major transition. We have witnessed a shift from Napster to Spotify, from Web 1.0 to 2.0, from CU-SeeMe to Twitch TV, and beyond. We have experienced the rise of social media, civic media, algorithmic cultures, and have seen ever greater concentration of media ownership. The events of 9/11 catalyzed intensified state surveillance and privatized security using various media technologies. Undergirding these shifts have been major transformations in global media infrastructure, the platformization of the Internet, and the ubiquity of the mobile phone. In the US, we also have seen changes in the news ecosystem with the likes of ProPublica and community engagement journalism. At the same time, public trust in media has dropped from 55% in 1998 to 32% in 2016, according to a Pew report. For better and worse, a growth of interest in media ritual and a decline in the more familiar transmission paradigm is underway. Given such changes, concepts of participation, trust, and democracy are increasingly fraught and have been powerfully repositioned. How will our news media look and sound in the next decade? What can we learn from news media of the past? What can international perspectives reveal about the variability and plasticity of media landscapes? How are non-traditional sources of learning, knowledge production, and participation reshaping civic spheres? We are interested in how these issues play out across media, whether as represented in television series and films, or enacted in rule set and player interactions in games, or enabled in community media, music, social media, and talk radio. We welcome research that considers these issues in public media and commercial media, with individual users and collective stakeholders, across media infrastructures and media texts, and embedded in various historical eras or cultural settings.

Plenary 2: Digital Technologies and Cultures

1h 22m · Published 18 May 00:00
In 1998, MIT’s Comparative Media Studies program held the first Media in Transition (MiT) conference and inaugurated a related book series. Research from that first MiT conference appeared in Democracy and New Media, Jenkins & Thorburn, eds., (MIT Press, 2003). Now, twenty years later, we are organizing the 10th iteration of the event. Much has changed over these two decades, but the theme “democracy and digital media” is as urgent as ever. Twenty years ago there was no Facebook, Twitter, or Netflix. iPhones and Samsung Galaxies had not yet hit the shelves. And Siri and Alexa were still in development. Since 1998, media have undergone major transition. We have witnessed a shift from Napster to Spotify, from Web 1.0 to 2.0, from CU-SeeMe to Twitch TV, and beyond. We have experienced the rise of social media, civic media, algorithmic cultures, and have seen ever greater concentration of media ownership. The events of 9/11 catalyzed intensified state surveillance and privatized security using various media technologies. Undergirding these shifts have been major transformations in global media infrastructure, the platformization of the Internet, and the ubiquity of the mobile phone. In the US, we also have seen changes in the news ecosystem with the likes of ProPublica and community engagement journalism. At the same time, public trust in media has dropped from 55% in 1998 to 32% in 2016, according to a Pew report. For better and worse, a growth of interest in media ritual and a decline in the more familiar transmission paradigm is underway. Given such changes, concepts of participation, trust, and democracy are increasingly fraught and have been powerfully repositioned. How will our news media look and sound in the next decade? What can we learn from news media of the past? What can international perspectives reveal about the variability and plasticity of media landscapes? How are non-traditional sources of learning, knowledge production, and participation reshaping civic spheres? We are interested in how these issues play out across media, whether as represented in television series and films, or enacted in rule set and player interactions in games, or enabled in community media, music, social media, and talk radio. We welcome research that considers these issues in public media and commercial media, with individual users and collective stakeholders, across media infrastructures and media texts, and embedded in various historical eras or cultural settings.

MIT Comparative Media Studies/Writing has 407 episodes in total of non- explicit content. Total playtime is 607:49:54. The language of the podcast is English. This podcast has been added on November 23rd 2022. It might contain more episodes than the ones shown here. It was last updated on May 31st, 2024 12:18.

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