57m ·
Published
01 Jan 03:32
At the peak of the Archmage's tower, the Gordian Solutions crew finally confronts the person they've sought after for so long. All they need is a bit of information, and they're home free. But the visit is not without challenges, as the Archmage seems to have one last security measure in place for our heroes.
Special thanks to our Special Guest, Matthew, from Queen of Orphans for joining us today.
You can follow them on Twitter at https://twitter.com/QOrphans
See what their game is all about at https://inkubator.miraheze.org/wiki/Queen_of_Orphans
Or join in the adventure on their discord at https://discord.gg/TtFY84g and go to Pathfinder and Queen of Orphans
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Gordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter.com/Abysmii
1h 3m ·
Published
23 Dec 07:58
Lost and separated in the tower of the Archmage, our heroes press onward an upward. Can they outwit the diabolical traps and questionably lethal guardians?
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Gordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter.com/Abysmii
55m ·
Published
09 Dec 10:11
It looks like the Archmage's broom-like helpers have a bit of bite to their bark as they take up cookware and set upon our heroes with deadly intent. And with one of the doors magically locked, what will Gordian Solutions do if they can't take the heat?
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Gordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter.com/Abysmii
48m ·
Published
28 Nov 09:46
Following a short jump forward, our heroes find themselves with a way to finally reach the Archmage's tower. But can their new ally be trusted? And just what dangers await within the mysterious structure?
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Gordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter.com/Abysmii
49m ·
Published
18 Nov 10:07
Finally, in the darkest depths of the Gyre's Eye prison, the Gordian Solutions crew find their way out, and the next leg of their journey following the Archmage. Is their quarry finally within their grasps?
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Gordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter.com/Abysmii
48m ·
Published
08 Oct 08:19
It's out of the frying pan and into the spike pit as our heroes are accosted by a three headed hell-hound. Can they keep their cool as things heat up down in the depths of the Gutterworks?
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Gordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter.com/Abysmii
53m ·
Published
24 Sep 08:41
The desperate fight continues as our heroes battle against the monsterous Slaadi. With the opportunity to continue the chase of their elusive quarry now in hand, the Noemi decides to continue pursuit over fulfilling their bargain. But what new dangers await in the depths of the Gutterworks?
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Gordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter.com/Abysmii
1h 1m ·
Published
18 Sep 00:30
Now with a way out of the Gyre's Eye, the party gets going on their goal: murder the lieutenant of the Hurricanes, and fill the evil magical dagger with blood. If they ever stop dithering, they'll get right on it. But things take a turn when a trio of froggy monsters bar their path. Can our heroes overcome these amphibious foes?
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Gordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter.com/Abysmii
48m ·
Published
07 Jul 18:33
The crew enters The Gyre's Eye, and in typical Gordian Solutions fashion they immediately insert themselves into the local gang wars, make some questionable deals with even more questionable characters, and just get generally settled into prison. What could go wrong?
58m ·
Published
07 Jul 17:50
The crew finds that the plane of air has some even spicier wings to serve than the ones Sparks ordered, as they are set upon by some of the natives on their way to find the Archmage.