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Game Theory Podcast

by Game Theory

Talk about video games.

Episodes

Game Theory 10: Hardware

1h 3m · Published 08 Nov 01:00

Recorded on November 7th, 2012 with Brian Fife, James Fingal and Thomas Westberg.

Incremental improvements in game hardware (faster processing speed, more colors/pixels, etc.) are inevitable each generation, but generally don’t enable new game concepts. Tom covers a history of transformative hardware/platform features, including advanced sound, mass optical storage and network connectivity.

Jim reviews middleware platforms and the group discusses how third-party libraries and game platforms like Game Maker influence how games are built today.

Links to referenced items:

Pong,
Computer Space,
Gun Fight,
Atari 2600,
Fairchild Channel F,
Breakout,
Nintendo Entertainment System,
Chiptune,
Intellivison,
Super Mario Bros.,
Legend of Zelda,
Atari 7800,
Ballblazer,
Sierra,
Pro Audio Spectrum 16,
MIDI,
Pinball Construction Set,
Hard Drivin’,
Battlezone,
I, Robot,
Doom,
3dfx,
OpenGL,
Wolfenstein 3D,
Math co-processor,
Ultima Eight,
Goldeneye,
Halo,
Playstation One,
Texture Mapping,
Sega Genesis,
Final Fantasy Seven,
EEPROM,
SRAM,
Defender,
R3000,
Playstation Two,
Emotion Engine,
Middleware,
Unreal Engine,
id Tech,
XBox,
XBox Live,
XBox 360,
Playstation Three,
Killer App,
Jaguar,
ColecoVision,
Smurf: Rescue in Gargamel’s Castle,
Analog Stick,
Nintendo 64,
Haptic Feedback,
Audio Game,
Pinching the Harmonica - Hypercritical
Playstation Controller,
“The Duke”,
Wii,
Power Glove,
Wii Sports,
Guitar Hero,
Madden,
Kinect,
Mass Effect Three,
Steel Battalion - Heavy Armor,
Steel Battalion Controller,
Kinectimals,
The Gunstringer,
Dance Central,
Capacitive Touchscreen,
App Store,
Indie Game,
Steam,
Havok,
Bink,
PhysX,
Deus Ex: Human Revolution
Ragdoll Physics,
Mirror’s Edge,
Half Life Two,
F.E.A.R.,
Oblivion,
Dead Rising,
Bioshock,
Assassin’s Creed,
Killzone,
Red Faction,
Heavy Rain,
Rise of the Videogame Zinesters,
GameMaker,
Unity3D,
A Slower Speed of Light,
Unity Asset Store,
Area 51,
Return to Castle Wolfenstein,
Unfinished Swan,
Okami HD,
The Basement Collection,
Halo Four,
Catherine,
Mists of Pandaria,
World of Tanks,
Playstation Network,
Letterpress,
Game Center,
X-Com: Enemy Unknown,
Messing with the Aliens - Tobolds,
Dawn of War Two,
Super Hexagon,
The Moron Test,
Wario Ware.

Game Theory 9: Loot

34m · Published 12 Oct 00:00

Recorded on October 11, 2012 with Brian Fife, James Fingal and Thomas Westberg.

Many games treat loot as another facet of levelling with different mechanics. Jim, Brian and Tom all have issues with the way that loot mechanics appear to be evolving in current games. Jim also has a principled objection to the way that loot reinforces materialism/consumerism. Many themes from Episode 5 - Grind are invoked.

Loot can be a great cause of stress. First, rapidly-levelling players often “grow out” of their loot and gear needs to be constantly refreshed for a player to remain competitive. Games like Torchlight or Borderlands also throw a great volume of loot drops at players, which requires effort to sort and sell.

Still, loot - particularly interesting and creative loot, has the ability to tug at our heartstrings. Brian, Jim and Tom discuss the Gameological Society’s ‘best treasure ever’ bracket and their own favorite in-game items.

Links to referenced items:

Starcraft,
Limbo,
Passage,
Domesticated Foxes,
Material World,
Dead Space,
God of War,
Legend of Zelda,
Dungeons and Dragons,
Elder Scrolls,
Borderlands,
Deus Ex: Human Revolution,
Torchlight Two,
Diablo,
Bastion,
Boxinalia,
Inner Wealth,
Dungeon Defenders,
World of Warcraft,
Wowhead,
Dragon Kill Points,
Best Treasure Ever,
Wabbajack,
Fallout 2,
Alien Blaster,
Steam Tonk,
Nethack,
Mjollnir.

Game Theory 8: Levels

1h 11m · Published 21 Sep 00:00

Recorded on September 29, 2012 with Brian Fife, James Fingal and Thomas Westberg.

In the post MMO-RPG world, we tend to make a lot of assumptions about what leveling is and how characters develop as they level, but there’s a lot of diversity in how leveling mechanics are managed. Jim, Brian and Tom discuss how leveling has evolved over the years.

Many games purport to have multiple leveling paths that result in differentiated gameplay experiences, but often due to balance or complexity/cost reasons this ideal is not realized. Additionally, social pressure in online games tends to homogenize the character “builds”.

Tom loathes auto-scaling zones in open-world games. Jim develops an unhealthy obsession with the TV Tropes website while researching this topic (you have been warned). Everyone agrees that the prospect of losing a level or having XP stolen is terrifying.

Links to referenced items:

Pac-Man,
Defender,
Bioshock,
Robotron 2084,
World of Warcraft,
Halo,
Diablo,
CounterStrike,
1942,
Bullet Hell,
Final Fantasy,
Esper,
Dungeons and Dragons,
Deus Ex: Human Revolution,
Dark Souls,
Journey,
Amalur:Reckoning,
Torchlight,
Diablo III,
Elder Scrolls,
The Saga of Olaf,
EvE Online,
Guild Wars,
Anti-Grinding - TV Tropes,
Palladium Books,
[Rifts,](http://en.wikipedia.org/wiki/Rifts_(role-playing_game)
Bushido Blade,
Fable,
Day Z,
A Being of Indescribable Power,
Killzone Three,
Doom,
Half Life Two,
World of Commanders.

Game Theory 7: Fairness

1h 1m · Published 13 Sep 00:00

Recorded on September 12, 2012 with Brian Fife, James Fingal and Thomas Westberg.

Fairness is slippery and it can be hard to find a definition that most players in a game share. Brian, Tom and Jim all agree that the perception of unfairness does tend to ruin fun in a game.

It can often be hard to differentiate between lack of balance and a gap in player skill. Often what a player might call unfair is just poor game design or balance.

Brian worries about players who apply arbitrary limitations or restrictions to a game in single player mode and get crushed when they try multiplayer. Tom thinks these people are crybaby losers.

For multiplayer games, open communication about exploits is just as important as how fast they are resolved. We talked about what it means for a single player game to be unfair, but didn’t come to firm conclusions. If a game’s AI “cheats”, is it unfair?

Links to referenced items:

My First Cow Clicker,
Cow Clicker,
Internet [Jerk]wad Theory,
World of Tanks,
Backgammon,
Supreme Commander Two,
Halo,
Military Madness,
Secret World - Tom Chick,
World of Warcraft,
Dungeons and Dragons Minion,
WoT is Rigged - Greedy Goblin,
League of Legends,
Street Fighter Two,
Wimbledon,
You Will Die Instantly! - Hypercitical,
Playing to Win in Badminton - Sirlin,
Sumo Wrestling Collusion - Freakonomics,
Blood Doping,
Warsong Gulch,
Insider Trading,
Red Weenie,
Rock, Paper, Scissors, Lizard, Spock,
Big Bang Theory,
Eve Exploit Notice,
Hacking Scrabble,
Qwordy,
Eternal Darkness,
Gaslighting,
Team Fortress Two,
Rocket Jumping,
Artemis,
Killzone Three,
Catherine,
Dark Souls,
Scroll of Resurrection,
Guild Wars Two,
EvE Online,
Champions Online,
Guild Wars,
Left 4 Dead,
Kill Screen,
Gameological Society,
Sawbuck Gamer.

Game Theory 6: Free to Play

1h 9m · Published 29 Aug 00:00

Recorded on August 28, 2012 with Brian Fife, James Fingal and Thomas Westberg.

The group tries to avoid talking about Farmville-type games unsuccessfully, and eventually pulls the focus around to the new wave of F2P games, converted MMOs like DDO, free to play monetization models, the “whales” that support them, and the impact these models have on gameplay and experience.

Tom argues that future MMOs must be free to play, and unless Blizzard has another rabbit in their hat WoW is likely to be the last smash-hit subscription-supported MMO. Brian sings the praises of World of Tanks as an ‘almost perfect’ free to play design.

The group wraps up with some discussion on the major technology platforms, PC, iOS, Android, Xbox, PS3 and how they support F2P.

Links to referenced items:

Starship Artemis,
PAX Prime,
Free to Play,
Smurfs Village,
Zynga’s Quest for Big-Spending Whales,
Zynga,
Claw Games,
Cow Clicker,
Popcap Games,
Lord of Ultima,
Pox Nora,
League of Legends,
World of Tanks,
Tribes: Ascension,
Team Fortress Two,
Lord of the Rings Online,
Dungeons and Dragons Online,
Airmech,
World of Warcraft,
Harry Potter,
Star Wars: The Old Republic,
Magic: The Gathering,
Evony,
Street Fighter,
Guild Wars,
Diablo 3,
Downloadable Content,
Dungeon Defenders,
Assassin’s Creed,
Braid,
Fez,
Counter Strike,
EA ‘allplay’ mode,
Kingdoms of Amalur: Reckoning,
Journey - Collector Edition,
Skyrim,
Pong.

Game Theory 5: Grind

44m · Published 09 Aug 00:00

Recorded on August 8th with Brian Fife, James Fingal, Thomas Westberg and the crickets in Brian’s basement.

Brian, Jim and Tom talk about grind. Grind is eventually defined as time or effort that isn’t enjoyable, that must be spent in a game reach an objective, gain an item, or an achievement.

Some may look fondly (in retrospect) on past labors that led to high achievement in a game - but often we look back at time we spend grinding and wish we had done something different.

Grind doesn’t always have to be a bad thing. It’s sometimes nice to be able to kill time with a game – just like junk television. Persistent/MMO games also allow you to upgrade your character status while you do this.

Links to referenced items:

Carrot-Stick Forum Article,
World of Warcraft,
Final Fantasy,
Halo Skulls,
Braid Stars,
Banjo-Kazooie,
Super Mario,
Beyond Skill - Tobolds,
Sonic,
Left 4 Dead,
Angband,
Akimbo Assassin Achievement,
World of Tanks,
Workification,
Runecloth,
Winterspring Furbolgs,
Chess,
Starcraft,
Counterstrike,
Borderlands,
Torchlight,
Angry Birds,
Comfort Grind,
Jetpack Joyride,
Call of Duty,
Captured Firefly,
Captuar - Final Fantasy 3,
Dawn of War,
God of War,
Turtling,
Diablo 3,
Civilization,
Grand Theft Auto 3,
Pigeon,
BFG,
Morrowind,
Umbra,
Half Life 2.

Game Theory 4: Early Arcade Games

56m · Published 26 Jul 00:00

Recorded on July 25th with Brian Fife, James Fingal and Thomas Westberg.

Tom talks about early arcade games, starting with Spacewar! and ending with Donkey Kong. Jim describes his present-day arcade experiences.

Brian asks the group about game development, and they briefly discuss game development frameworks.

World of Tanks,
38 Studios - Boston Magazine,
Scott Jennings - Broken Toys,
Copernicus - MMO,
Todd McFarlane,
R.A. Salvatore,
Portal 2 Book,
Bastion,
Penny Arcade Expo,
Fieldrunners 2,
Subatomic Studios,
Madfinger Zombie Game,
King of Dragon Pass,
Final Fantasy 3 - Google Play,
Space Pirates and Zombies,
Subspace,
Spec Ops: The Line,
Max Payne 3,
Fake Sponsor - Cardboard Council,
Metal Gear Solid,
Alien vs. Predator,
Midway Games,
Gauntlet: Dark Legacy,
Computer Space,
Electro-Mechanical Game,
Vertical Sync,
Gun Fight,
Space Invaders,
Battlezone,
Tempest,
Xybots,
Mortal Kombat,
Street Fighter,
3DFX,
Dance Dance Revolution,
Kinect,
Dance Maniax,
Guitar Hero Arcade,
Fruit Ninja,
Chuck E Cheese’s,
Big Buck Hunter,
Golden Tee,
Brady Bunch Movie,
Pong,
Galaga,
Galaxian,
Centipede,
Missile Command,
Atari,
The Sopranos,
Little Big Planet 2,
Pac-Man,
Asteroids,
Lunar Lander,
Spacewar!,
Galaxy Game,
Digital PDP–11,
Donkey Kong,
ECL Logic,
General Computer Corp,
Racing the Beam,
Atari 2600,
Breakout,
Tank,
Warlords,
Boom Blox,
Smash TV,
Superbrothers: Sword and Sworcery,
Unity3D Engine,
Kongregate,
PyGame,
Löve2d,
Crafty,
Geometry Wars,
Particle Effects,
Flixel,
Remember the Milk,
Turbografix 16,
Bonk’s Adventure,
Millitary Madness.

Game Theory 3: Quality and Value

46m · Published 17 Jul 00:00

Recorded on July 16th, 2012 with Brian Fife, James Fingal, and Thomas Westberg.

Tom, Brian and Jim talk about the Steam Summer Sale and how the Hunger games is similar to Special Ops: The Line.

Jim drove the main topic for discussion - Quality and Value in games. Is cost per hour of attention a valid way to talk about entertainment value? This doesn’t seem to be a factor with printed material, but it often comes up with video or video games.

Games as Art are great, but junk games and junk food both have their place (just ask the deep fried Twinkie guy at the county fair).

Links to Referenced Items:

Tribes: Ascend,
World of Tanks,
Majesty,
Evil Genius,
Steam Summer Sale,
Harvest: Massive Encounter,
Serious Sam,
Starcraft,
S.P.A.Z.,
Eve Online,
The Ur-Quan Masters,
Skyrim,
The Witcher 2,
From Dust,
Splice,
Scoregasm,
Dear Esther,
Offspring Fling,
Wine,
Cider,
Borderlands 2,
Special Ops 2: The Line,
White Phosphorus,
NHS - The Line,
Heart of Darkness,
Binding of Isaac,
Procedural Generation,
Zelda,
Max Payne 3,
Gladiator,
Hunger Games,
Fake: Sponsor: Tanooki Tailors,
Journey,
Ars - Diablo is a game that ends,
Hurricane Irene,
The Sopranos,
Starsky and Hutch,
Murphy Brown,
The Sims,
Halo,
Angry Birds: Seasons,
Harry Potter,
Words with Friends,
Twilight,
Marauder Map,
The Wire,
Road Rules,
Jersey Shore,
Saved by the Bell,
Modern Warfare,
Madden NFL,
Crytek,
M*A*S*H*,
Kindoms of Amalur: Reckoning,
Planescape: Torment,
Darklands,
X-Com: UFO Defense,
Super Meat Boy,
Nintendo Hard,
Bioshock.

Game Theory 2: Suspension of Disbelief

1h 4m · Published 06 Jul 00:00

Recorded on July 5th, 2012 with Brian Fife, James Fingal, and Thomas Westberg.

Story-driven games and degrees of freedom in games are covered. Is a choose your own adventure interactive story really a “game”? How about puzzle games that are heavily biased towards a cutscene-based story?

Is there a good way to classify or categorize games? Our hosts start to talk about this but do not come to any conclusions.

The way games deal with suspension of disbelief, either elegantly or poorly, is reviewed and the team wraps up with a summary of EvE Online for Jim.

Links to Referenced Items:

Jurassic Park,
Casablanca,
Jaws,
Halo: CEA,
Pac-Man,
Dark Side of the Moon,
F.E.A.R. 3,
Bullet Time,
Modern Warfare,
Half-Life 2,
Bioshock,
Civilization,
Settlers of Catan,
Catan - AI Formulas,
Velociraptor,
Whimsy Land - Diablo 3,
World of Warcraft,
Borderlands,
Dungeon Defenders,
Iron Brigade,
Warhammer 40k: Dawn of War,
Resident Evil,
Metal Gear,
God of War,
King’s Quest V,
The Act,
Dragon’s Lair,
No High Scores: 100k Xbox Points,
Tribes: Ascend,
Jetpack Joyride,
Journey,
Fake Sponsor:Grog,
Nethack,
I Love Lucy,
Choose Your Own Adventure,
Metal Gear,
Catherine,
Final Fantasy,
Elder Scrolls,
Uncharted 3,
Mario 64,
Assassin’s Creed,
Mirror’s Edge,
Strategery,
Risk,
Tetris,
Helvetica Clock,
Superbrothers: Swords and Sworcery,
Pixeljunk,
Voxel,
Uncanny Valley,
Elder Scrolls: Morrowind,
Wolfram Alpha Critique,
Super Meat Boy,
Grand Theft Auto 3,
Air traffic controllers: Flight Simulator,
Crossword Puzzle,
Scrabble,
Eve Online,
Cow Clicker,
Winterspring Frostsaber,
Angelic Horse Mount,
Tie Fighter,
X11,
PLEX,
Counterstrike,
Unfairness in PvP - Tobolds,
Halo,
Level 19 PvP - WoW,
Ten Ton Hammer - EvE Tips,
Unique Ships in EvE,
Time Dilation in EvE.

Game Theory 1: Introductions

1h 26m · Published 27 Jun 00:00

Recorded on June 26th, 2012 with Brian Fife, James Fingal, and Thomas Westberg.

Brian, Jim and Tom talk about beloved games and give some general background on their goals and interests regarding games. They each provide the following background info:

  • Five games you love
  • A game you wish you loved, but you can’t
  • Your most memorable gaming experience
  • A pet peeve in gaming (something that is easy to fix or avoid)
  • A wish or dream (something that is hard to fix or do)
  • What games you are playing now

[Editor’s Note] There was a technical error with this recording and some of Jim’s discussion right at the beginning was lost.

Links to Referenced Items:

Planescape: Torment,
Fallout 1,
Mirror’s Edge,
Assassin’s Creed,
Shadow of the Colossus,
Ico,
The Last Guardian,
Red Faction: Guerilla,
Homefront,
Robotron:2084,
Eugene Jarvis,
Larry DeMar,
World of Warcraft,
ToeJam and Earl,
Geometry Wars,
Inferno,
Portal,
Tempest,
Space Invaders,
Vector Graphics,
Battlezone,
Fake Sponsor: Weighted Companion Cube,
Nethack,
Colossal Caves,
Zork,
Roguelike Games,
Rogue,
Angband,
Ancient Domains of Mystery,
X-Com: UFO Defense,
X-Com: Terror From the Deep,
Hunters (iOS),
Masters of Orion 2,
The Ur-Quan Masters,
Twilight Imperium,
Fable,
Peter Molyneux,
Grand Theft Auto 3,
Mass Effect,
Star Wars: The Old Republic,
Penny Arcade: Backstory in The Old Republic,
Natural Selection,
Natural Selection 2,
Tribes,
Unknown Worlds Entertainment,
Duke Nukem Forever,
Left 4 Dead,
Warhammer 40k: Dawn of War,
Rise of Nations,
NBA Jam,
Double Dribble,
Tony Hawk 2,
Tecmo Bowl,
Robo Rally,
Little Big Planet 2,
New Super Mario Bros. Wii,
Journey,
Klax,
Klax Strategies,
Zelda,
Golden Cartridge,
Dwarf Fortress,
Elder Scrolls,
Curses,
Eve Online,
Fake Sponsor: Horse Armor,
AT-AT Greyhound Costume,,
Chicken Wing,
Orisinal Games,
45 minute Baron Run,
World of Warcraft - Karazhan,
DKP,
Halo Reach,
Gears of War,
Team Fortress,
Counterstrike,
No Zombies Allowed,
Draw Something,
Words with Friends,
Super Smash Bros.,
Raving Rabbids,
Kingdoms of Amalur: Reckoning,
Penny Arcade - Priorities,
Red Dead Redemption,
Borderlands,
Skulls in Halo,
Sith Slave: The Old Republic,
Apocalypse Daily,
Real Money Trade,
Black and White,
Sim City Deluxe,
Populous,
Civilization,
The 10 year Civ Game,
Elder Scrolls: Oblivion,
The Witcher,
Elder Scrolls: Skyrim,
The Darkness: 2,
Alan Wake,
Lone Survivor,
Superbrothers: Swords and Sworcery,
Diablo 3,
Torchlight 2,
Tobolds: Workification

Game Theory Podcast has 20 episodes in total of explicit content. Total playtime is 18:33:41. The language of the podcast is English. This podcast has been added on November 28th 2022. It might contain more episodes than the ones shown here. It was last updated on February 23rd, 2024 03:43.

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