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Games, Tech, and Things

by Christopher Barker

This podcast explores the various different ways games have evolved and how their technology has allowed for change in the technological market.

Copyright: Christopher Barker

Episodes

Attraction to Fiction Characters ft. Abigail Iacobucci

22m · Published 29 Oct 19:00

In this episode of Games, Tech, and Things we discuss the ways in which the human mind can become attracted to digital characters. Joining is Abigail Iacobucci to give her opinions on fictophilia and why she thinks that these things can happen. Listed here are the sources mentioned:
https://www.researchgate.net/publication/318219232_On_the_ontology_of_fictional_characters_A_semiotic_approach
https://www.frontiersin.org/articles/10.3389/fpsyg.2020.575427/full


You can also check out Conner Jelley's website by following this link: https://dearus485209718.wordpress.com/

Open-World Games as a Relaxation Tool ft. Peter Sly

19m · Published 22 Oct 19:18

This this episode of Games, Tech, and Things we discuss the ways that video games can be used by therapist and every day individuals to relax from their daily stresses. Joining me is Peter Sly to give his insights into the ways he plays to relax after a long day at school. Olivia Jusus's website can be visited here in order to learn more about the film industry: https://justus2dot0.wordpress.com

Negative Effects of Microtransactions ft Sara McKellar

24m · Published 22 Oct 19:02

On this episode of Games, Tech, and Things we return to the topic of predatory practices such as microtransactions and the malicious nature of some video game companies. Returning is Sara McKellar, a former loot box fanatic who has reformed to never touch them. You can also look at Conner Jelly's website by following this link: https://dearus485209718.wordpress.com

Services Made for Video Games Breaking Out of Their Niche feat. Matt Krodowski

23m · Published 15 Oct 19:00

On this episode of Games, Tech, and things we delve into the services that have seen usage for video games and how they have evolved to be more inclusive of other communities. Joining this episode is Mathew Krodowski to give his insights on the topic and how he believes that Discord could be used as a superior replacement to Zoom and Skype.

Video Games as a Tool to Aid PTSD Victims feat. Madison Powers

23m · Published 08 Oct 18:48

In this episode of Games, Tech, and Things we talk about the ways that video games could be used to help those with PTSD or some other form of psychological issues present in gamers. Madison Powers brings information from her research done on the topic as a way to bridge the gap and formulate new ideas on the topic.

Video Games as a Tool to Aid PTSD Victims feat. Madison Powers

23m · Published 08 Oct 18:48

In this episode of Games, Tech, and Things we talk about the ways that video games could be used to help those with PTSD or some other form of psychological issues present in gamers. Madison Powers brings information from her research done on the topic as a way to bridge the gap and formulate new ideas on the topic.

RPG's and Their Psychological Effects feat. Luke Michum

20m · Published 08 Oct 18:40

In this episode of Games, Tech, and Things we go into how RPG tactics have been used to effect a person mind in positive and negative ways. Co-Hosting this episode is Luke Michum who brings his knowledge of the topic in order to show how these tactics have been negatively used in things like loot boxes.

Video Games and the Mental Health of Fitness Junkies feat. Conner Jelley

20m · Published 01 Oct 18:56

In this episode of Games, Tech, and Things we look at the ways in which video games play a major role in the minds of those with mental illnesses, such as body dysmorphia. With me to talk about the topic is Conner Jelley, a fellow capstone project student who has been basing his topic on body dysmorphia and its effects on fitness junkies. 

Cognitive Enhancement feat. Olivia Justus

21m · Published 24 Sep 19:00

In this episode of Games, Tech, and Things we talk about the different ways that video games can be used to help those with cognitive disabilities or issues. Joining for this episode is Olivia Justus who brings her insight into the topic by making links between The Witcher and The Legend of Zelda.

Video Games in the Work Place feat. Sarah McKellar

22m · Published 17 Sep 19:00

In this episode of Games, Tech and Things we discuss the ways that video games can be used in the work place as a team building tool. Sarah McKellar brings her thoughts on the matter and relates it to Final Fantasy 14, a widely popular MMORPG series. Are the benefits that come from using this as a team building tool amazing, or is there a cause for pause hiding just beneath the surface? Find out on this episode of Games, Tech and Things.

Games, Tech, and Things has 14 episodes in total of non- explicit content. Total playtime is 5:15:38. The language of the podcast is English. This podcast has been added on November 28th 2022. It might contain more episodes than the ones shown here. It was last updated on March 31st, 2024 15:45.

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