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Gaming Asylum Podcast

by Michael Burdick

A Podcast about Game Design for both RPGs and Video Games

Copyright: Gaming Asylum Podcast by Michael Burdick is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Episodes

EPISODE 8: Horror Gaming

0s · Published 30 Oct 23:33

EPISODE 8: Horror Gaming
A discussion of Pac Man ghosts. (For the curious few, the four Japanese Puck-Man Ghosts are Akabei, Aosuke, Guzata and Pinky.)
Department 1: What We've Been Playing
Jeff
- Lots and LOTS of Dragon Age 2 (98 hours at last count, according to Raptr)
- Ascension for iPhone
- Merchants and Marauders
- Revolution! by SJG
- Warhammer 40K Space Marine Demo for 360
Michael
- Nationstates (my region is the Dominion of Asylum; just say you're a fan of the podcast and you're in)
- A quick perusal of OGame (which I later joined, as it's da bomb)
- Gears of War 3 (since I might not have said it clearly on-air, in Beast Mode I played a bunch of 'Tickers')
- Marvel vs. Capcom 3
Mark
- Aliens: Infestation
- - "Wilco Command, Fox-Six is Oscar Mike."
- Smash Land
- Starfox 64 3DS
- And a special mention to (ugh) Freshly Picked Tingle's Rosy Rupeeland and a reference to the webcomic Ctrl-Alt-Del
Department 2: Wins and Fails (or, in Orwellian Newspeak, "Winfail")
Mark
+1 Cthulhu, Call of Cthulhu and Vampire, for hitting some awesome anniversaries
+1 Pokem-...er, I mean Skylanders
-1 Steam, for continually demanding bandwidth-boggling updates
-1 Vampire: the Requiem for being too far away from Masquerade and still reminding us of it
Michael
+1 Each character in Ultimate MvC3 (except for phenomenally bland Nova)
+1 FREAKING DINOBOTS IN THE NEW TRANSFORMERS GAME
-1 World of Warcraft for pumping out the portion of Azeroth that is Kung Fu Panda
-1 Myself for a terrible Black Friday Financial Paralysis
Jeff
+1 Stainless Games for Magic 2012, a great remake of Duels of the Planeswalkers
+1 DLC "Season Passes" by Rockstar/Team Bondi, Turn 10 Studios and Epic Games
-1 Bethesda Softworks, for continually pushing his XBox into happy-happy-crash-land
-1 Tiny Tower for temporal vampirism
-1 (he cheated) Zynga for their transformation from money-hungry weasels into money-DEMANDING weasels
Then there was a brief discussion of Judge Dredd.
Department 3: The Topic Main
(Author's Note: My expertise is NOT horror. Enjoy my neophyte comments interrupting these passed masters.)
The Nyan Deemer
A Brief Moment of Terror for L4D fans
Contact us at:
Everyone
Michael
Jeff
Mark
Be sure to stay tuned after the credits for a super-secret teaser of a new project by one of the hosts!

We were unable to find the audio file for this episode. You can try to visit the website of the podcast directly to see if the episode is still available. We check the availability of each episode periodically.

Episode 7: Narrative Role Playing

0s · Published 10 Jul 18:27
This episode got mauled by some random editing, so everything other than the topic got mauled. Luckily, the topic remained, and is actually really good in our opinion. We hope you like it as much as we do.

Seven divided by two is three and a half. High school education, you fail me once more.

How to make a narrative RPG (or as Mark likes to call it, how to play Dread right now)

The Mystery of the Stick

Add Native Americans to people Michael accidentally offends

Our exposure to narrative role-playing (Also, our more quick listeners will pick up on my ultra-ninja code-talking)

I'd like to note that I had, and still have, no clue whether the term 'gimped out' means overpowered or underpowered. Feel free to send hate mail to [email protected]. Your mail will be read aloud on the show if it is in limerick form.

Michael's narrative experience and it's necessity from the story he tells (about D&D god kings of space winning everything forever)

Mark's Long History with Role Playing Games

Mary Sue's adventure

The Psychotic Dice

Godmodding

Shavage Worlds

gamingasylumpodcast.blogspot.com

[email protected] (Show email)

[email protected] (Michael)

[email protected] (Jeff)

[email protected] (Mark)

We were unable to find the audio file for this episode. You can try to visit the website of the podcast directly to see if the episode is still available. We check the availability of each episode periodically.

Starting Next Week: Contemplations

0s · Published 29 May 17:26
Okay, the name is a work in progress, but next week will mark the release of the first Contemplation, a singular/compilation of individual works by each host in which they have a monologue about some topic of game design.

We were unable to find the audio file for this episode. You can try to visit the website of the podcast directly to see if the episode is still available. We check the availability of each episode periodically.

Episode 6: Fear the Con

0s · Published 08 May 21:59
WARNING: This episode includes medium levels of cursing. Listener discretion is advised.

What We've Been Playing

Michael:

- Resident Evil 5 Year Old
- Street Fighter 4
- Masher vs. Capcom 3
- Working on games

Jeff:

- Culdcept Saga
- The 'Villes
- Some sculpting of where his RPG group wants to go
- SECRETS?!?

Mark:

- Demon's Crest for the SNES is old school. Who would've guessed?

Wins and Fails:

Mark:

+ Infinite Tower...for whatever reason (http://www.facebook.com/apps/application.php?id=136247839768493)
+ Mega Man Upon a Star (http://www.amazon.com/Megaman-Upon-Artist-Not-Provided/dp/B0006IIPGM)
- The Nintento 3DS for resounding meh-nosity (also a FFXIII reference)
- Mark's completely wonderful worthless notes

Michael:

+ Youtube username: Behrudy, and Youtube username: levelupseries (Warning, the former is very obscene) Also, for those who don't get my joke, Justin Wong is in the top-3 Street Fighter players ever
+ The Darkness 2 (Info at http://en.wikipedia.org/wiki/The_Darkness_2; buy the first one at http://www.gamestop.com/xbox-360/games/the-darkness-used/65698)
- Prey 2 (Info at http://en.wikipedia.org/wiki/Prey_2, Buy first one at http://www.gamestop.com/xbox-360/games/prey/41812)
- AP Epic Failure

Jeff:

+ Evil Hat for the Dresden Files RPG
+ Conformism! (Also, the failure of free)
- AT+T for a terrible router'
- Full House Poker featuring Bob Saget

- FEAR THE CON STORIES YAY

Whoa, whoa, what's with all this nothing?

0s · Published 01 May 21:41
Due to some schedule conflict and general shenanigans, we have had trouble with releasing content.

HOWEVER

There is an episode in the hopper, but due to my studies, it may not come out until Friday/Saturday.

We are aware of our lack of content, and are planning some new directions for Gaming Asylum to keep you entertained and informed.

We were unable to find the audio file for this episode. You can try to visit the website of the podcast directly to see if the episode is still available. We check the availability of each episode periodically.

Episode 5: Open World vs. Linear Gaming in Video Games and RPGs

0s · Published 04 Apr 02:20
What Are We Playing?:

Jeff is behind on the times, but finally finished Bioshock 1.

Michael hates basic physics, but loves Dead Rising 2 wheelchairs and snow (this was recorded back in February)

Mark knows some fancy Japanese games. Isn't he special? If you want the titles...good luck with that. One is called 3D World Runner in English


Main Topic: Open World vs. Linear

Michael gets some knowledge dropped on him on open world games

If we have any disabled listeners, we apologize greatly

STRENGTH OPEN WORLD: Immersion

Cuttlefish

WEAKNESS OPEN WORLD: So big, players are unaware of how things work

STRENGTH OPEN WORLD: Creation of Player Plots

STRENGTH LINEAR WORLD: Meaning Behind The Plot, and a lack of Jimmy McWaffleboys

WEAKNESS USER-CREATED CONTENT (?): Cavaclade of Crap

STRENGTH LINEAR WORLD: Much Stronger Story than a User-Made One

Eternal Pac-Man? Pacternal Darkness? Wakka Wakka Wakka Insanity?

STRENGTH LINEAR GAMES: Possible Sanity Questioning

OPEN WORLD NECESSITY: Need for Universal Signals

WEAKNESS OPEN WORLD: Lack of Urgency, and Vice Versa with Linear World

Side Tangent on Being Timed

STRENGTH OPEN WORLD: Openness in Choices (Durr)

STRENGTH LINEAR GAMES: Importance of the Player's Actions Increases

NECESSITY LINEAR GAMES: Character Sympathy

STRENGTH ALL: Morality

Replayability

STRENGTH LINEAR GAMES: Dependency on the Narrative

WEAKNESS LINEAR GAMES: Dependency

Linearity in Role-Playing Games

"In a Video Game, the game provides the go, the player provides the do. In an RPG, the player provides the go, and the GM provides the do."
-Mark Snyder

"The more the GM tightens his grip, the more players will slip through his fingers"
-Jeff Bailey stealing from Star Wars: The New Hope

Wins and Fails

Mark:

+ Youtube dropping time limit
- Having watched two and a half hours of Worms (Dude, seriously?)
+ Apology Win to Every RPG ever made
- Him reading every RPG in a new light

Michael:

+ Game Informer's Replay of Overblood
+ Ridiculous Texas Snow
- Green Lanturn (2011) and Ryan Reynolds
- WHO CARES ABOUT THE SUPER BOWL WOOOOOOOO

Jeff:

+ Visceral Studios for throwing in Extraction with Dead Space 2
+ Xynga for being like crack cocaine and SUCKING YOU BACK IN
- Google Docs for censorshiposity
- Indie RPG Movement for obliterating any ability for Jeff to keep track of news

The Dice Alternitives: Gimmick or Game-Changer

0s · Published 28 Mar 22:59

Dice. Every RPG gamer has enough to build a small model of the Eiffel Tower (that's a normal thing to do with dice, right?), but for some reason some games choose to forsake dice, and instead use some other device for determining randomness. While I can understand some of these, others I find stupid.

The most common alternative to dice, also the main tool to play the timeless 52 Pickup, are the dice-supplement/replacement that makes the most sense to me. Playing cards were also designed for creating randomness. Another cool thing that a card-based mechanic can do is that there are already hundreds of card games you can draw upon. Perhaps your conflict resolution works like Blackjack, or War, or Texas Hold-'Em. By doing this, a segment of your rules becomes instantly recognizable to the newest of RPG.

A similar idea to this is what I call the "Inception mechanic", that is, a game within a game. This can be seen in Dread, a game whose decision makibg mechanic is a Jenga tower. The flaw I see with this is that the inner game must match the tone and function of the shell game. Dread is a game that relies on horror, a feeling that is complimented by the suspense of a mangled Jenga tower. This would be less successful is the mechanic was, say, based on Bop-It. Also needed is that the game doesn't begin to focus on an irrelevant mechanic. If you pull out Risk mid-game, you are no longer playing whatever you were. Now, people are going to focus on Risk.

An idea I also have heard of is scrapping dice all together, instead opting for a skill based conflict mechanic. Usually, to my limited understanding, this means that if a character is stuck in a situation they are not good at, they are going to shift it to something they are. The problem I see with this is that unless your system utilizes some form of umbrella skill (like a generic Combat or Tech skill) these links could be manipulated by minmaxier players, shooting wires in a computer to hack it or winning a fight by using embroidery to sew a dude's arms together. While this is a minor concern and could be irrelevant in lighter games,it is one that can still sometimes come into play.

Out of all of these, the one I want to experiment with the most is the Inception game. I personally want to try making a game with some sort of TCG-esque conflict resolution. While I think of that, other designers will be exploring the potential of card, diceless, and Inception mechanics, and others yet will be seeing conflict resolution in new forms. As a game designer, sometimes it is important to note randomness can be found in more places than a shiny little die.

We were unable to find the audio file for this episode. You can try to visit the website of the podcast directly to see if the episode is still available. We check the availability of each episode periodically.

The Real Episode 4: Gaming Accessories

0s · Published 25 Feb 23:34
Michael and Jeff have a “Who has the most video games to talk about” fight

John Cleese is ridiculously awesome

Michael has a memory challenge, and has only killed one hooker

The indie games I refer to are I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 and Epic Dungeon

Things get uncomfortable when talking about a certain indie game

Dice: Surprisingly Controversial

Sandwich: The Deliciousing

Cardboard Cutouts

Writable Maps

Mark gets cut off, and What Would You Bring to a Mystery G

We were unable to find the audio file for this episode. You can try to visit the website of the podcast directly to see if the episode is still available. We check the availability of each episode periodically.

We Are Aware of The Issues With Episode 4

0s · Published 24 Feb 22:45
We are aware of the issues with Episode 4's length, and we are working on solving it. A full episode should be out by Friday evening. We apologize for any inconvenience this may have caused, and hope you used this time to listen to other excellent podcasts, or devise concepts for a show you would like us to do. Or, if you are mad, we hope you took this time to spell-check your rant. Thank you.

We were unable to find the audio file for this episode. You can try to visit the website of the podcast directly to see if the episode is still available. We check the availability of each episode periodically.

Episode 4: Gaming Accessories

0s · Published 21 Feb 19:47
This episode be SCREWED UP, with only 5 minutes being actually in it. This is because Audacity crashed while MP3inating the file, and I wasn't paying attention. For Episode 4, check the post labeled "The Real Episode 4"

We were unable to find the audio file for this episode. You can try to visit the website of the podcast directly to see if the episode is still available. We check the availability of each episode periodically.

Gaming Asylum Podcast has 15 episodes in total of non- explicit content. Total playtime is 0:00. The language of the podcast is English. This podcast has been added on November 28th 2022. It might contain more episodes than the ones shown here. It was last updated on March 26th, 2024 17:16.

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