Podcast – SeeThrough Studios cover logo

Seeing it Through Ep 6: Pipelines

0s · Podcast – SeeThrough Studios · 23 Jun 03:05

This week, Saul, Thomas and I (Paul) discuss pipelines, and a new development cycle that we're devising to ensure that we can produce 6 high-quality Flatland episodes in 6-8 months.

The episode Seeing it Through Ep 6: Pipelines from the podcast Podcast – SeeThrough Studios has a duration of 0:00. It was first published 23 Jun 03:05. The cover art and the content belong to their respective owners.

More episodes from Podcast – SeeThrough Studios

Seeing It Through Ep 10: Sickness Edition

This week it’s just Tom and David as we sickly discuss the work we’ve done this week.  

Seeing It Through Ep 10: Sickness Edition

This week it’s just Tom and David as we sickly discuss the work we’ve done this week.  

Seeing it Through Ep 9: Honing the Gameplay

This week, we look at some gameplay tweaks that Thomas and David are looking to implement to fix up Shapes of Grey.

Seeing it Through Ep 9: Honing the Gameplay

This week, we look at some gameplay tweaks that Thomas and David are looking to implement to fix up Shapes of Grey.

Seeing it Through Ep 8: Guard Patrol Timing

This week David, Thomas and Paul discuss an issue we have discovered while working on Shapes of Grey, guard synchronisation!

Every Podcast » Podcast – SeeThrough Studios » Seeing it Through Ep 6: Pipelines