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Podcast 35: What makes a great learning game?

15m · Gamification Nation Podcast · 18 Feb 11:58

Welcome to this week's, a question of gamification. This week, I'm talking about what makes a great learning game. My name is An Coppens. I'm the chief game changer at Gamification Nation, and also the show host for this show. Serious games must still be fun We are working a lot on learning related games, HR related games, and games for all kinds of marketing related business purposes. One of the key things we focus in is both gamification and serious games for business usage. We don't just make games for fun, we want to make games that are fun, but also have a serious objective. The definition of a serious game is a game designed with a serious objective in mind, in our case that is typically a business related scenario. I want to make clear, when we say serious games, usually people think, they're boring. To be honest, a learning game should still be fun to play. If it's not fun to play, you are immediately causing a barrier for someone to make the most out of their learning experience. First things first, learning games should still be fun. How do you make a game fun? There are many ways of doing that. Interaction is definitely a requirement. It differs very much from a training setup for eLearning, for example, where you just click next. A learning game should be making you think, making you realize that maybe I don't know everything here and I need to explore, I need to find out, I need to discover what else there is to learn. Encouraging curiosity to delve deeper into the topic. Learning by experiencing What makes a great learning game? In my view, there are a couple of things. I believe a good learning game creates an experience where you are learning by doing, whether that's the doing of whatever it is you need them to learn mimicked in a digital space or in a board game space where you go through the same motions and emotions of what a real scenario would be like. For example, we made a cybersecurity board game where the players have to defend the company when a cyber attack happens. The game was created to help salespeople to sell more cybersecurity insurance and understand why a business owner should have such insurance. It's a very specific objective. We created an experience, there was emotion in the game because people could lose their business, they could be fined a lot of money, they could lose a lot of money based on cyber attacks that happened. You couldn't control the attack, but you could control your chosen response as a team sitting around the board trying to collaboratively defend the business. We mimicked real life scenarios. Life like experiences work best for adults With adult learners, in my opinion, the more closely it is linked to real life experiences, the more chance you have of it being a great learning game. Because you immediately provide the context that they need in order to have the ability to make sense of learning. If you think of our brain as a sense-making device, making sense of something is linking it to things that we can relate to, things that we understand. Complex topics for example, cybersecurity to a laymans person could result in responses like: I don't know nothing about cyber and it may make them run the other way. No matter how well you explain it in your learning. Experiencing what happens, experiencing what can be done is one thing. Actually going through the emotions and experiencing an attack in a game from the same perspective as the prospective client. Also gives the same kind of feedback as if you would, have expereinced it first hand in reality. It may not be as extreme as what would happen in real life in case you were the owner of a business under cyber attack. Creating an experience that resembles real life, with similar choices and consequences, is one of the key ingredients in my view for a good learning game. Appeal to the intrinsic motivation of the learner The other aspects of good learning game,

The episode Podcast 35: What makes a great learning game? from the podcast Gamification Nation Podcast has a duration of 15:28. It was first published 18 Feb 11:58. The cover art and the content belong to their respective owners.

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Podcast 44: Is gaming bad for my child?

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Podcast 43: How to compete in an unlevel playing field?

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Podcast 42: What have the generations in work been doing in lockdown?

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Podcast 41: Are you all zoomed out?

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Podcast 40: What does loyalty mean in times of crisis?

What does loyalty mean in times of crisis Welcome to a Question of Gamification. I am An Coppens, the show host for this show and the CEO and chief game changer at Gamification Nation. Today, I want to answer the question,  what does loyalty mean in times of crisis? I will give a bit of a health warning to start with, that this will be a very personal and probably a very honest podcast episode in the sense that what we see all around us is probably the same for most of us. How we see and how we experience what is going on with Covid-19, business, family, friends, is what's different based on all of our own previous experiences.   The topic of loyalty is interesting because in gamification, we often design for loyalty, for consistency, for continuous support for either a company, a product or even a service offering. We often get asked to make learning sticky, which is effectively a request to train people to be loyal to training itself, but also loyal to specific pieces of content. Now, what I'm noticing, and I wonder if it's the same for you, is that loyalty during this time also has many more meanings. Or maybe it's just the same, only experienced much more in your face now, than it used to be before. I think as a small business loyalty from your customers, loyalty from your suppliers and loyalty from the leaders towards the people that work for you.  Loyalty in times of crisis? Well, I have to say what was striking in the early weeks of this COVID19 lockdown, is that our pipeline went from a healthy pipeline of many potential projects to nearly completely gone in the space of two weeks. The biggest companies were the first to drop the enquiry and to close the ranks. The smaller ones led us a little bit on the long finger and you know, eventually also had to park or pause. From the existing clients, it was also interesting to see who's being loyal and who we could turn to because as soon as we started losing pipeline, one of the steps I took was to reach out to our client base and say, look, is there anything else we can do for you? Is there a project that you've been thinking about that you now have time to execute? The response to that was also interesting. Those that we worked well with, and you know, although they didn't have immediate projects, we're able to reach out and say, Hey, why don't we do this? Why don't we look at that? And a few others rang me personally to say, "Hey, we'll keep an eye out for something. You know, we don't have anything right now that we can move on with but, you're first on the list when we do." You know, those are heartening things when everyone is feeling the pinch of lockdowns and potential closures. We are no way near as bad as a retail store or a bar or restaurant who have to completely lockdown and many won't make it out of this crisis. Saying that, we didn't actually expect to be hit as much as we are, because in reality, our business has been functioning remotely since its inception. That's how we structured it. That's how I wanted it to be, to have, let's say, a digital nomad lifestyle. And you know, most of my team is the same. You know, we meet when we can in person, but we don't have to meet on a regular basis to be effective and to deliver the services we do. So it was interesting to see that even though we are structured that way, that we are still significantly hit. Reality check We had eight live projects, out of the eight only two are still alive. We had, as I said, a healthy pipeline. That one completely evaporated within the space of two weeks, and we have not, so far been able to generate new business. The team, on my side, I've been honest with from the start. My guys, we have a small team of seven people. Most of them are on long term freelance arrangements with us. So we're very much tapping into the gig economy. What I could have done is say to everyone, looks like, we're closing, closing projects and therefore thank you very ...

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