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26:13

Artists and Hackers

by artistsandhackers

A podcast dedicated to the community that is building and using new digital tools for creation. We’re looking at the current palette of artmaking tools online, and taking a critical eye to the history of technology and the internet. We’re interested in where we’ve been and speculative ideas on the future.

Copyright: Copyright 2022 All rights reserved.

Episodes

Liberatory Coding and the Transcode Manifesto

32m · Published 17 Aug 03:12

Chelsea Thompto is a transdisciplinary artist and educator working at the intersections of art, trans studies, and technology. We talk about the Transcode Manifesto, digital preservation, and how software is not like sculpture.

Episode notes, transcript and credits

This season of the podcast is produced with the New Media Caucus for New Rules: Conversations with New Media Artists. You can find out more by visiting newmediacaucus.org.

This project is supported in part by the National Endowment for the Arts. To find out more about how National Endowment for the Arts grants impact individuals and communities, visit arts.gov

LIVE EVENT New Rules: Conversations with New Media Artists - February 17

1m · Published 09 Feb 21:03

We’ve teamed up with the New Media Caucus, an international non-profit association that supports the development and understanding of new media art. They work with artists, designers, practitioners, historians, theorists, educators, students, and scholars - so a perfect partnership with our show.

New Rules: Conversations with New Media Artists Friday, February 17, 2023 7:30pm - 9pm FREE RSVP

The event we’re hosting is called New Rules: Conversations with New Media Artists, and it’s happening in New York City on Friday February 17th from 7:30pm - 9pm. I’ll be speaking live and recording a special episode with the New Media Artists KT Duffy,Rashin Fahandej,Sue Huang, andChelsea Thompto about their work as new media artists.

The event is free and open to the public, and it will be followed by an informal dinner. You can RSVP to attend on our website, via a link from our Instagram artistsandhackers, through our newsletter if you’re one of our email newsletter subscribers, or from the New Media Caucus website. We’re asking you to please RSVP by Saturday the 11th (extended, please RSVP by the 14th) and we’ll send you the exact location just over the river into Queens, and it’s being held in an accessible art space. We hope to see you there.

New Rules is made possible with funding from the National Endowment for Arts.

Thanks

Notes

Art Tools: Designing Interactive Fiction with Twine

15m · Published 05 May 06:53

Chris Klimas is the original creator of Twine, a popular open source expanded toolset for creating branching narratives and interactive experimental stories and game. He talks about its creation, community and where it's going next.

episodes notes

Art Tools are our series of mini episodes with the creators of innovative and experimental software and hardware tools for creative expression.

Twine is a tool for creating branching narratives or what some people call "Choose Your Own Adventure"-style games. Originally created in 2009, Twine allows creators to make interactive stories, poems, text games or experimental prose. Twine is free and open source software that runs in a web browser or downloaded as an application, and while most Twine projects are text-only, some feature sound and images. At this point, there are tens of thousands of games, artworks and projects made with Twine, and these works are presented on websites, shared on the game distribution platform Itch.io or even shown in museums like the Whitney Museum of American Art.

Over its 13 years of existence Twine’s been extended in many different directions, with themes and example code. And it’s really easy to get started. Where other interactive fiction software is created solely with text and code, Twine features a visual design tool that feels as easy as creating an email. We talked to Twine’s creator Chris Klimas to find out more about its history and current development and community.

Art Tools: Winterbloom’s Open Source Synthesizer Modules

13m · Published 05 Apr 06:24

In this Art Tools episode we interview Thea Flowers of Winterbloom, an open source music hardware company producing hackable music modules and kits for synthesizers. And we try out the Big Honking Button.

Episode notes

Art Tools are our series of mini episodes with the creators of innovative and experimental software and hardware tools for creative expression.

Our guest today is Thea Flowers of Winterbloom. Winterbloom produces new, open source modular synth hardware modules for making music. These are devices that can do things like make far-out space synth sounds, act as a mixer, or an audio sampler. The world of synthesizers has a huge number of companies. Thea’s Winterbloom stands out for its beautiful designs, but perhaps even more notably, its commitment to creating beginner-friendly tutorials and using a hackable CircuitPython codebase, a friendly language for easily writing software for hardware projects.

In research for this episode we purchased a Big Honking Button, one of the first modules produced by Winterbloom. It is available as a kit of parts or complete. You plug it into a Eurorack modular synthesizer to make sounds with it. Eurorack is the name for an ecosystem of cross-compatible music hardware produced by hundreds of manufacturers, from large companies like Moog and Behringer to much smaller companies. Winterbloom’s unique open source hackable stance means that it publishes code and instructions on how to modify their hardware in order to tweak the music hardware to your own particular needs.

By default the Big Honking Button features a large arcade button that emits a punishing goose honk each time you press the button. We started by changing this sound. Following Winterbloom’s instructions we plugged our Big Honking Button into a laptop, where it showed up as if it was an external drive. The first step we took was replacing the honk sound file with a bell sound we had. Immediately the module restarted, and when we pressed the Big Honking Button our new sound could be heard. Next we added in more sound samples. We opened the code.py file, and using example code from Winterbloom’s website we modified the code to play a different sound sample depending on receiving different input voltage such as using a slider or a dial. At first, our module didn’t seem to work the way we had expected. We asked some questions on the Winterbloom discord, where friendly folks chatted with us and Thea pointed us in the right direction. We needed to update our Big Honking Button’s libraries to the current release in order to use the latest code features. This was simple, basically copying files over and restarting, and in short order our modified code and sound samples on the Big Honking Button were producing both cacophonous and blissed-out drones to our delight.

This experience of in essence changing the very nature of how the hardware works felt really incredible and unique. Doubly so as we started to jam with our customized music hardware. The fact that it’s possible to do this in the simplified Python-based CircuitPython, using easy-to-follow example code made this a straightforward and gratifying experience, and would be accessible even to those with a minimum of programming experience, especially with the helpful online community.

Intimate Bots and QueerAI

27m · Published 15 Mar 04:44

The final in a trio of episodes we’re doing on artists working with bots and conversational agents. We speak to Emily Martinez of QueerAI on their work in bots and their collaborative AI chatbot experiment trained on erotic literature, feminist and queer theory, and an ethics of embodiment. We also talk with Jessica Garson, a Senior Developer Advocate at Twitter.

Episode notes

Note: This episode acknowledges the existence of sex and includes intimate text written via machine learning.

Art Tools: Live coding with Hydra

9m · Published 10 Feb 07:28
Art Tools is our new segment on experimental digital tools of creation. We speak with Olivia Jack on her browser-based visual live coding synthesizer called hydra.

Episode notes

Today we’re kicking off a new segment called Art Tools, a series of mini episodes with the creators of innovative and experimental software for making art, music and other creative expression.

In our very first episode Critical Code we spoke with the artist Sarah Groff Hennigh-Palermo, who created her own library and language La Habra for making live visual artwork with code. Today we’re speaking with the artist and programmer Olivia Jack on her browser-based visual livecoding software Hydra.

Hydra is a web-based video synthesizer. Olivia describes live coding as writing code in real time to make visuals and/or music as part of a performance. Originally begun as a series of explorations in the browser, Hydra is now used by a large community of live coding performers who perform in clubs and other venues, as well as in online streamed performances throughout the pandemic. There are many resources for getting started with Hydra, and a number of spin-off projects including PIXELJAM, also by Olivia, which allows multiple performers to do live coding together. There are also periodic online meetups where live coders worldwide meet up to talk and show off their works created with Hydra.

In this episode Olivia speaks on her background, the experiments that led to the creation of Hydra, and the choices she’s made in its design that has led to adoption by a large community of live coders creating visual works in the browser with Hydra.

Triggering the Troll Bots

26m · Published 13 Jan 09:54
Ryan Kuo is an artist and writer creating projects that are diagrammatic and evoke a person or people arguing. In this episode I speak with Ryan and his collaborator Tommy Martinez about Faith, an 'easily triggered' AI voice assistant.

Episode notes

Feeding Oral History to Technology

25m · Published 07 Oct 07:43

Stephanie Dinkins is a transmedia artist creating platforms for dialog about race, gender, aging, and our future histories. In this episode we speak about her conversations with the advanced AI Bina48 and her work building conversational agents based on oral history.

Show notes

Yes No Wave and Indonesia Net Audio

19m · Published 24 Aug 13:10
Since 2007 artist Wok The Rock has run Yes No Wave, a Javanese net audio record label that makes music available for free legal download. Yes No Wave albums are released under a creative commons license allowing free non-commercial use and the freedom to remix the music.

Episode page

Reclamation and Worldbuilding in the Iyapo Repository

28m · Published 22 Jul 04:29
The Iyapo Repository is a digital resource library built to preserve the digital histories and legacy of people of African descent. Our guest is Ayodamola Tanimowo Okunseinde (Ayo), co-creator along with Salome Asega.

Episode page

Artists and Hackers has 25 episodes in total of non- explicit content. Total playtime is 10:55:36. The language of the podcast is English. This podcast has been added on July 28th 2022. It might contain more episodes than the ones shown here. It was last updated on May 20th, 2024 10:10.

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