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Dialogue Portraits
by Jonathan MileyVideo games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains personal conversations with video game creatives about who they are and what they do.
Copyright: Copyright 2021 All rights reserved.
Episodes
DCI Archives: David Polfeldt Interview
1h 33m · PublishedJonathan Miley talks with David Polfeldt, the managing director of Massive Entertainment, about his recent book about his adventures in the game industry, The Dream Architects, which recounts stories from Polfeldt’s career over the past 20 years. The Dream Architects is currently available in bookstores, digitally, and as audio. You can find more information in the links below.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: Alex Amancio Interview
1h 2m · PublishedJonathan Miley talks with Alex Amancio, the founder of Reflector Entertainment, about the studio’s upcoming transmedia world, Unknown 9, an interconnected universe told through novels, ARGs, podcasts, and traditional videos games, the first of which is Unknown 9: Awakening.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: Size Five Interview
56m · PublishedJonathan Miley talks with Ben Ward and Dan Marshall from Size Five Games about their upcoming and most recent game, Lair of the Clockwork God, a comedic point-and-click adventure game with platforming elements that follows the exploits of Ben and Dan from Ben There, Dan That and Time Gentlemen, Please!
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: 2 Ton Studios Interview
1h 26m · PublishedJonathan Miley talks with Sara Kitamura and Stephen Danton from 2 Ton Studios about their upcoming game, Unto the End, a 2D platformer with an emphasis methodical, reactionary combat, inspired by Limbo, Another World, and (obviously) Mike Tyson’s Punch-Out.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: Dan Rickard Interview
1h 13m · PublishedJonathan Miley talks with Dan Rickard from Big Blue Bubble about their newest game, Foregone, a sidecrolling action-platformer with light roguelike and Dark Souls elements, which recently came out of early access.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: Watch Dogs Legion Interview Part 2
17m · PublishedJonathan Miley has another chance to chat with Sean Crooks from Ubisoft Toronto, the lead producer on Watch Dogs: Legion, an upcoming open-world hacking game set in a near-future occupied London.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: Tom Kail Interview
1h 19m · PublishedJonathan Miley talks with Tom Kail from Inkle Studios about their most recent game, Pendragon, a tactical roguelike set after the fall of Camelot that forms its story around the moves you make, the locations you visit, as well as the characters you play as and meet.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: Ian Degner Interview
1h 13m · PublishedThe interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley and talks with Ian Degner, also know as Activater, a streamer and a first-assistant-camera in the film industry.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: Titus Strickland Interview
1h 1m · PublishedThe interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley talks with Titus Strickland, also known as FyrBorne, a variety streamer and tattoo artist.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
DCI Archives: Michael Schmidt Interview
1h 38m · PublishedJonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime.
This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
Dialogue Portraits has 214 episodes in total of non- explicit content. Total playtime is 206:14:45. The language of the podcast is English. This podcast has been added on November 28th 2022. It might contain more episodes than the ones shown here. It was last updated on January 5th, 2024 18:41.