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Dialogue Portraits

by Jonathan Miley

Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor/host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains personal conversations with video game creatives about who they are and what they do.

Copyright: Copyright 2021 All rights reserved.

Episodes

DCI Archives: David Polfeldt Interview

1h 33m · Published 25 Feb 18:00

Jonathan Miley talks with David Polfeldt, the managing director of Massive Entertainment, about his recent book about his adventures in the game industry, The Dream Architects, which recounts stories from Polfeldt’s career over the past 20 years. The Dream Architects is currently available in bookstores, digitally, and as audio. You can find more information in the links below.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: Alex Amancio Interview

1h 2m · Published 12 Nov 18:00

Jonathan Miley talks with Alex Amancio, the founder of Reflector Entertainment, about the studio’s upcoming transmedia world, Unknown 9, an interconnected universe told through novels, ARGs, podcasts, and traditional videos games, the first of which is Unknown 9: Awakening.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: Size Five Interview

56m · Published 06 Nov 16:00

Jonathan Miley talks with Ben Ward and Dan Marshall from Size Five Games about their upcoming and most recent game, Lair of the Clockwork God, a comedic point-and-click adventure game with platforming elements that follows the exploits of Ben and Dan from Ben There, Dan That and Time Gentlemen, Please!

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: 2 Ton Studios Interview

1h 26m · Published 04 Nov 18:00

Jonathan Miley talks with Sara Kitamura and Stephen Danton from 2 Ton Studios about their upcoming game, Unto the End, a 2D platformer with an emphasis methodical, reactionary combat, inspired by Limbo, Another World, and (obviously) Mike Tyson’s Punch-Out.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: Dan Rickard Interview

1h 13m · Published 30 Oct 17:00

Jonathan Miley talks with Dan Rickard from Big Blue Bubble about their newest game, Foregone, a sidecrolling action-platformer with light roguelike and Dark Souls elements, which recently came out of early access.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: Watch Dogs Legion Interview Part 2

17m · Published 06 Oct 17:00

Jonathan Miley has another chance to chat with Sean Crooks from Ubisoft Toronto, the lead producer on Watch Dogs: Legion, an upcoming open-world hacking game set in a near-future occupied London.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: Tom Kail Interview

1h 19m · Published 25 Sep 17:00

Jonathan Miley talks with Tom Kail from Inkle Studios about their most recent game, Pendragon, a tactical roguelike set after the fall of Camelot that forms its story around the moves you make, the locations you visit, as well as the characters you play as and meet.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: Ian Degner Interview

1h 13m · Published 04 Sep 17:00

The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley and talks with Ian Degner, also know as Activater, a streamer and a first-assistant-camera in the film industry.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: Titus Strickland Interview

1h 1m · Published 02 Sep 17:00

The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley talks with Titus Strickland, also known as FyrBorne, a variety streamer and tattoo artist.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

DCI Archives: Michael Schmidt Interview

1h 38m · Published 31 Aug 17:00

Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime.

This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Dialogue Portraits has 214 episodes in total of non- explicit content. Total playtime is 206:14:45. The language of the podcast is English. This podcast has been added on November 28th 2022. It might contain more episodes than the ones shown here. It was last updated on January 5th, 2024 18:41.

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