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GILS Community Podcast

by Games Industry Law Summit

Running annually since 2015, Games Industry Law Summit is the event that brings together 300 in-house counsels and law firm lawyers from the international games industry. In this podcast, we chat with attendees about their experience and expertise, and explore a variety of topics related to practicing law in the context of the international games industry.

Copyright: Games Industry Law Summit

Episodes

Kostya Lobov (Harbottle & Lewis) & Jessica Bourne (Ninja Theory)

58m · Published 21 May 14:07

This week we chat with KOSTYA LOBOV (Senior Associate at Harbottle & Lewis in London, 🇬🇧 UK) and JESSICA BOURNE (Legal Counsel at Ninja Theory in Cambridge, 🇬🇧 UK).

• in-house counsel as “the GP of the studio”

• why would you want to work at a law firm?

• why would you want to work in-house?

• how exactly does it help if you, as a lawyer, enjoy playing video games

• the benefits of working at an independent law firm

• the benefits of working within a “family” of studios supported by a global legal team

• international litigation as a jigsaw puzzle

• are UK lawyers being too conservative about suing people when given a chance?

You can find past episodes, and follow future episodes, by subscribing to the Summit's newsletter: HERE. This podcast is available on 7 platforms including Apple Podcasts, Spotify, et cetera.

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Games Industry Law Summit 2020 is presented by Beiten Burkhardt & MSK.

The event is sponsored by Allen & Overy, Baker McKenzie, Fenwick & West, Insight Studio Legale, Miller Thomson, Osborne Clarke, Perkins Coie, Purewal & Partners, Taylor Wessing & Wiggin.

We're also thankful for the additional support provided by Chrysostomides, DLA Piper, DZP, Harbottle & Lewis, IHDE & Partner, Karamanolis, Ozdagistanli Ekici, Pillar Legal, Semenov & Pevzner & Wargaming.

Tobias Schelinski (TaylorWessing) & Jan-Peter Ewert (Valve)

51m · Published 08 May 12:25

In this episode, two veterans of the games industry join us for a chat: TOBIAS SCHELINSKI (Partner at Taylor Wessing in Hamburg, 🇩🇪 Germany) and JAN-PETER EWERT (Business Development / Legal at Valve in Hamburg, 🇩🇪 Germany). Here's what we spoke about –

• how do global games companies go about hiring local law firms for specific matters?

• why would a law firm fire a client?

• what makes a good in-house counsel?

• is there a way to gauge the performance of an in-house counsel?

• similarities between dealing with pandemic risks and dealing with legal risks

• should lawyers address ‘average expected’ risks, or ‘extreme among expected'?

• a few practical words of advice to people working in the games industry

• having “skin in the game” for in-house lawyers, and being able to convince colleagues

• why does it matter, when your lawyer actually understands and enjoys video games?

You can follow future episodes by subscribing to the Summit's newsletter: HERE.

–––

Games Industry Law Summit 2020 is presented by Beiten Burkhardt & MSK.

The event is sponsored by Allen & Overy, Baker McKenzie, Fenwick & West, Insight Studio Legale, Miller Thomson, Osborne Clarke, Perkins Coie, Purewal & Partners, Taylor Wessing & Wiggin.

We're also very thankful for the additional support provided by Chrysostomides, DLA Piper, DZP, Go Vilnius, Harbottle & Lewis, IHDE & Partner, Invest Lithuania, Karamanolis, Ozdagistanli Ekici, Pillar Legal, Semenov & Pevzner, and Wargaming.

Brian Taehyun Chung (Kim & Chang) & Felix Hilgert (Osborne Clarke)

1h 2m · Published 26 Mar 11:34

For the second episode, two very experience games industry lawyers join us: BRIAN TAEHYUN CHUNG (Partner at Kim & Chang in Seoul, 🇰🇷 Korea) and FELIX HILGERT (Partner at Osborne Clarke in Cologne, 🇩🇪 Germany). Here's what we spoke about –

* dealing with COVID-19 in different jurisdictions: privacy issues, force majeure clauses
* the structure of law firms in Korea, and whether people really stay at the same firm for life
* what are the typical issues that international games clients want to solve in Germany?
* different clients, different approaches to billing and scope of assignments
* conflict of interest at law firms: can the same firm work for both Google and Apple?
* should we move Summit 2020 to Korea, where everyone gets tested upon disembarking?

If you have any questions or suggestions, do feel free to drop us a line at the Summit's Discord server (open to attendees and their close contacts). You can also follow future episodes by subscribing to the Summit's newsletter: HERE.

---

Games Industry Law Summit 2020 is presented by Beiten Burkhardt & MSK.

The event is sponsored by Allen & Overy, Baker McKenzie, Fenwick & West, Insight Studio Legale, Miller Thomson, Osborne Clarke, Perkins Coie, Purewal & Partners, Taylor Wessing & Wiggin.

We're also very thankful for the additional support provided by Chrysostomides, DLA Piper, DZP, Go Vilnius, Harbottle & Lewis, IHDE & Partner, Invest Lithuania, Karamanolis, Ozdagistanli Ekici, Pillar Legal, Semenov & Pevzner and Wargaming.

Roman Zanin (Wargaming) & Ryan Black (DLA Piper)

50m · Published 20 Mar 10:13

In the first issue of this community podcast, we have two guests: ROMAN ZANIN (General Counsel at Wargaming in Nicosia, 🇨🇾 Cyprus) and RYAN BLACK (Partner at DLA Piper in Vancouver, 🇨🇦 Canada). Here's what we spoke about –

* does a particular law school that you graduated from, matter for building a career in the games industry?
* how do you know that the legal team at your global games company is "big enough" or "small enough"?
* what it's like to work at a global law firm VS working at a national law firm?
* how do games companies choose law firms for particular projects, and does "community reputation" count?
* what is responsible, to a large degree, for good or bad experience in working with a particular law firm/games company?
* do in-house counsels and law firm lawyers have to "love" video games, or that does not affect the work product?
* will the international games industry grow stronger through the COVID-19 pandemics experience, and what are the challenges?

If you have any questions or suggestions, do feel free to drop us a line at the Summit's Discord server (open to attendees and their close contacts). You can also follow future episodes by subscribing to the Summit's newsletter: HERE.

---

Games Industry Law Summit 2020 is presented by: Beiten Burkhardt & MSK.

The event is sponsored by: Allen & Overy, Baker McKenzie, Fenwick & West, Insight Studio Legale, Miller Thomson, Osborne Clarke, Perkins Coie, Purewal & Partners, Taylor Wessing & Wiggin. 

We're also very thankful for the additional support provided by: Chrysostomides, DLA Piper, DZP, Go Vilnius, Harbottle & Lewis, IHDE & Partner, Invest Lithuania, Karamanolis, Ozdagistanli Ekici, Pillar Legal, Semenov & Pevzner and Wargaming.

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// The music in the background comes from Gremlins, Inc. – Original Soundtrack and is used with the kind permission of the game's dev team //

GILS Community Podcast has 4 episodes in total of non- explicit content. Total playtime is 3:43:15. The language of the podcast is English. This podcast has been added on November 28th 2022. It might contain more episodes than the ones shown here. It was last updated on March 25th, 2024 21:44.

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