10 Dos or Don'ts For Successfully Planning A New Feature
46m
·
Successful Users
·
Samuel and Robert share their best tips for planning a new feature.
Notes
Thanks, Mr. Mavis.
Vinny Testaverde played some football or something.
Backcasting is key to planning.
Extra Credits on the create contribution of a player to a video game.
Fake Doors and quantitative approaches to feature demand.
Ignite - Lean Startup - Polyvore
Minion Rush was an example of a not so great startup experience (Android).
World of Tanks was an example of a great tutorial and onboarding experience (iPad).
The episode 10 Dos or Don'ts For Successfully Planning A New Feature from the podcast Successful Users has a duration of
46:32. It was first published
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Links
http://mcfunley.com/design-for-continuous-experimentation
https://medium.com/designing-for-results/in-defense-of-the-humble-local-maximum-2e53e61301df
https://medium.com/designing-for-results/dont-blame-the-tool-aadbe3465dc4
http://engineering.indeed.com/blog/2013/05/indeedeng-data-driven-product-design-slides-video/
PBS, Dinosaurs, and a Hypothesis -- https://www.youtube.com/watch?v=r0CGhy6cNJE