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English
Non-explicit
buzzsprout.com
5.00 stars
38:48

Getting2Alpha

by Amy Jo Kim

Wanna innovate faster and smarter? Getting2Alpha pulls back the curtain on how breakthrough innovators bring their ideas to life - and delivers actionable tips to help you bring innovative ideas to life. You’ll meet luminaries who've created genre-defining hits - and rising stars who are shaping the future. Listen in and get inspired to innovate smarter and increase your odds of success.

Copyright: © 2024 Getting2Alpha

Episodes

Pavel Samsonov: Storyboarding for UX

42m · Published 11 May 14:00

Pavel Samsonov is a design architect and UX Practice Lead at Amazon Web Services (AWS) based in New York City. With a background in graphic design and a passion for human-computer interaction, Pavel has spent the last three years at AWS helping large companies adopt cloud computing and build innovative products using design methods. His professional accomplishments include being named a top UX designer by prominent industry publications, and his work has been featured in major design exhibitions and conferences worldwide. In addition to his work at AWS, Pavel is also a contributor to UX Collective, a prominent online publication in the design community.

Kevin Kelly: Excellent Advice for Living

31m · Published 20 Apr 14:00

Kevin Kelly is a writer, futurist, and Senior Maverick at Wired magazine. He co-founded Wired in 1993, and served as its Executive Editor for its first seven years. His books include The Inevitable, about future trends, and What Technology Wants, a theory of technology. He is founder of the popular Cool Tools website, which has been reviewing tools daily for 20 years. From 1984-1990 Kelly was publisher and editor of the Whole Earth Review, a subscriber-supported journal of unorthodox conceptual news. He co-founded the ongoing Hackers’ Conference, and was involved with the launch of the WELL, a pioneering online service started in 1985. 

Celia Hodent: The Gamer’s Brain

36m · Published 23 Mar 18:00

Celia Hodent, a Game UX Strategist with a PhD in Psychology, has dedicated 15 years of her career to applying user experience (UX) and cognitive science in product development, particularly in the realm of video games. Her impressive portfolio includes her role as Director of UX at Epic Games for Fortnite, as well as work on well-known franchises such as Star Wars: 1313 at LucasArts and Rainbow 6 at Ubisoft. Hodent has shared her expertise with the world in her book, The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design.

Vinayak Joglekar: Game Thinking in India

46m · Published 02 Mar 22:00

Vinayak Joglekar is head of India Operations and Chief Technology Officer at Excellarate, with more than three decades of professional software development and delivery experience. Joglekar earned his mechanical engineering degree from the Indian Institute of Technology and a master’s degree from the Indian Institute of Management and mentors bright minds in software development and product delivery.

Osama Dorias: Reviewing the Top 10 Games of 2022

1h 50m · Published 23 Jan 20:00

Osama Dorias is a Lead Content Designer at Blizzard Entertainment. In the past, he’s worked at Unity, Warner Brothers, Gameloft, GEE Media, Ubisoft, and Minority Media. He also teaches game design at Dawson College and loves to empower people in expressing themselves through game-making, especially marginalized people and causes.

Steve Meretzky: Game Monetization

51m · Published 11 Jan 15:00

Steve Meretzky is an American video game developer best known for creating Infocom games in the early 1980s, including collaborating with author Douglas Adams on the hit interactive fiction version of The Hitchhiker's Guide to the Galaxy, and the comically titled Leather Goddesses of Phobos. Later, he created the Spellcasting trilogy, the flagship adventure series of Legend Entertainment. His keen wit, prose, and coding skill made him one of the first interactive fiction writers admitted to the Science Fiction Writers of America. He has been involved in almost every aspect of casual game development, from design to production to quality assurance and box design.

Hilmar Pétursson: Why EVE Online has insane retention

36m · Published 12 Dec 15:00

Hilmar Pétursson is CEO of CCP Games in Iceland, makers of the long-running space battle game EVE Online. Billed as the world’s largest living work of science fiction, EVE has a highly developed internal economy and deep social structure that makes it an ideal testbed for how the coming Metaverse could work.

Brendan Greene: Building a Virtual Planet

33m · Published 05 Dec 15:00

Brendan Greene, better known as PlayerUnknown is a video game developer best known for creating PUBG: Battlegrounds. In 2019 he left active development on the game to form PUBG Special Projects and PlayerUnknown Productions, where he is developing an ambitious virtual world far larger than the one in PUBG.

Rei Wang: From Investor to Entrepreneur

34m · Published 09 Nov 16:00

Entrepreneur and angel investor, Rei Wang is the Co-Founder and Chief Product Officer at The Grand, a group coaching platform to help people navigate transitions at the intersection of work and life.
Before The Grand she served as CEO of Dorm Room Fund  at First Round Capital where she nurtured a community of 250+ startups, and counseled entrepreneurs on topics ranging from fundraising to management. 
For her leadership growing Dorm Room Fund from an experiment into the world’s premiere university-focused venture fund, she received the Forbes 30 under 30 award in venture capital.

Philip Rosedale: What’s Missing from the Metaverse?

33m · Published 24 Oct 22:00

Philip Rosedale is the founder of Linden Lab, which launched the popular virtual world Second Life in 2003. His goal has always been to build a viable model for a virtual economy or virtual society, not just an entertainment platform. Before Second Life he served as CTO at RealNetworks, where he wrote some of the earliest algorithms to compress video for transmission across the internet. In 2013 he founded High Fidelity, which builds a spatial audio for group chat. He is currently involved with both Second Life and High Fidelity, and advises on Metaverse efforts.

Getting2Alpha has 90 episodes in total of non- explicit content. Total playtime is 58:13:20. The language of the podcast is English. This podcast has been added on August 26th 2022. It might contain more episodes than the ones shown here. It was last updated on April 23rd, 2024 17:48.

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