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BTA Podcast
by Behind the AudioShowcasing Audio Professionals via https://BehindTheAudio.com
Copyright: All rights reserved
Episodes
BTA Podcast #5: Deniz Akbulut And Teflora On Creating CrossCode's Music And Sound Design
1h 0m · Published
Visit our website for more content like this: www.behindtheaudio.com
A big thank you to our interviewees Teflora (https://twitter.com/teflonator) and Deniz Akbulut aka Intero (https://interovgm.com/)!
Check out CrossCode: http://www.cross-code.com/en/home
The interview was conducted by Julian Colbus.
In October 2018, we had a Skype call with Radical Fish Games' audio team and chatted about their work on the recent indie game hit CrossCode.
Contents:
01:17: CrossCode release & its (audio) history
13:00: Inspirations
20:52: Music hardware
23.00: Sound design procedure
27:30: Audio implementation
35:26: Physical soundtrack release
38:26: In-game track distribution
40:52: Committing to a music career
43:30: Upcoming projects
46:25: CrossCode's musical style
54:51: Future plans
59:27: Outro
Sound logo composition by Petteri Sainio (@petterisainiocomposer)
Sound logo arrangement & production by Julian Colbus
(mediacracy-music.com)
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BTA Podcast #4: Philip Sheppard On Scoring Detroit: Become Human
55m · Published
Visit our website for more audio news: https://behindtheaudio.com/
A big thank you to our interviewee Philip Sheppard: https://philipsheppard.com/
Check out Detroit: Become Human: https://www.playstation.com/en-us/games/detroit-become-human-ps4/
Check out Fall From Earth: https://philipsheppard.com/project/fall-from-earth/
The interview was conducted by Julian Colbus.
In June 2018, we had a Skype call with Philip Sheppard and chatted about, among other things, his soundtrack for the character Kara in Detroit: Become Human.
Contents:
00:44: Fall From Earth (solo album)
06:39: Composing advice pt. 1
13:37: Detroit: Become Human pt. 1
25:04: Composing advice pt. 2
31:52: Dealing with feedback
39: 17: Detroit: Become Human pt. 2
Sound logo composition by Petteri Sainio (@petterisainiocomposer)
Sound logo arrangement & production by Julian Colbus
(mediacracy-music.com)
Like us on Facebook: www.facebook.com/behindtheaudio
Follow us on Twitter: twitter.com/behindtheaudio
Follow us on Instagram: instagram.com/behindtheaudio
Follow us on LinkedIn: www.linkedin.com/company/18204443/
BTA Podcast #2: Audinity (Foundation, EU IV, The Guild 3) On Scoring For Historical Settings
57m · Published
Visit www.behindtheaudio.com for more audio news!
A big thank you to our interviewees Robin Birner and Yannick Süß aka Audinity: http://www.audinity.com/en
Check out The Guild 3: https://store.steampowered.com/app/311260/The_Guild_3/
Check out Foundation: https://store.steampowered.com/app/690830/Foundation/
The interview was conducted by Julian Colbus.
In April 2018, we had a chat with Audinity, who created the soundtracks for The Guild 3, DLCs for Europa Universalis IV and Crusader Kings 2 as well as the upcoming city building sim Foundation.
Contents:
00:40: Studio history
09:49: The Guild 3 & Composing for past eras
47:31: New projects (Foundation, Europa Universalis - Rule Britannia)
Track list:
25:27: Punishment From God (Nu Tret Herzuo Der Boessen Welle) - The Guild 3 OST
Sound logo composition by Petteri Sainio (@petterisainiocomposer)
Sound logo arrangement & production by Julian Colbus
(mediacracy-music.com)
Like us on Facebook: www.facebook.com/behindtheaudio
Follow us on Twitter: twitter.com/behindtheaudio
Follow us on Instagram: instagram.com/behindtheaudio
Follow us on LinkedIn: www.linkedin.com/company/18204443/
BTA Podcast has 3 episodes in total of non- explicit content. Total playtime is 2:53:25. The language of the podcast is English. This podcast has been added on November 28th 2022. It might contain more episodes than the ones shown here. It was last updated on March 27th, 2024 04:16.
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